# GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting

arXiv: https://arxiv.org/abs/2404.19040 · HTML: https://mlsanity.com/paper/2404.19040/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 42 references that are in the map.
- First posted on arXiv 29 Apr 2024.

## Builds on (most cited first, 27 of 27)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [HuBERT: Self-Supervised Speech Representation Learning by Masked Prediction of Hidden Units](https://mlsanity.com/paper/2106.07447/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2312.09228/) (2023)
- [GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians](https://mlsanity.com/paper/2312.02134/) (2023)
- [GauHuman: Articulated Gaussian Splatting from Monocular Human Videos](https://mlsanity.com/paper/2312.02973/) (2023)
- [Lip Movements Generation at a Glance](https://mlsanity.com/paper/1803.10404/) (2018)
- [Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generation](https://mlsanity.com/paper/2301.03396/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation](https://mlsanity.com/paper/2201.07786/) (2022)
- [Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesis](https://mlsanity.com/paper/2307.09323/) (2023)
- [SPACE: Speech-driven Portrait Animation with Controllable Expression](https://mlsanity.com/paper/2211.09809/) (2022)
- [DAE-Talker: High Fidelity Speech-Driven Talking Face Generation with Diffusion Autoencoder](https://mlsanity.com/paper/2303.17550/) (2023)
- [HHAvatar: Gaussian Head Avatar with Dynamic Hairs](https://mlsanity.com/paper/2312.03029/) (2023)

## Built on by (most cited first, 12 of 12)

- [MagicInfinite: Generating Infinite Talking Videos with Your Words and Voice](https://mlsanity.com/paper/2503.05978/) (2025)
- [SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers](https://mlsanity.com/paper/2506.00830/) (2025)
- [MegActor-Sigma: Unlocking Flexible Mixed-Modal Control in Portrait Animation with Diffusion Transformer](https://mlsanity.com/paper/2408.14975/) (2024)
- [Monocular and Generalizable Gaussian Talking Head Animation](https://mlsanity.com/paper/2504.00665/) (2025)
- [DEGSTalk: Decomposed Per-Embedding Gaussian Fields for Hair-Preserving Talking Face Synthesis](https://mlsanity.com/paper/2412.20148/) (2024)
- [Audio Driven Real-Time Facial Animation for Social Telepresence](https://mlsanity.com/paper/2510.01176/) (2025)
- [EmoGene: Audio-Driven Emotional 3D Talking-Head Generation](https://mlsanity.com/paper/2410.17262/) (2024)
- [Comparative Analysis of Audio Feature Extraction for Real-Time Talking Portrait Synthesis](https://mlsanity.com/paper/2411.13209/) (2024)
- [Toward Fine-Grained Facial Control in 3D Talking Head Generation](https://mlsanity.com/paper/2602.09736/) (2026)
- [RealTalk: Realistic Emotion-Aware Lifelike Talking-Head Synthesis](https://mlsanity.com/paper/2508.12163/) (2025)
- [Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval](https://mlsanity.com/paper/2604.23692/) (2026)
- [PD-GS: Phoneme-Driven 3DGS for Audio-Driven Talking Heads](https://mlsanity.com/paper/2608.05218/) (2026)

## Abstract (arXiv)

We present GStalker, a 3D audio-driven talking face generation model with Gaussian Splatting for both fast training (40 minutes) and real-time rendering (125 FPS) with a 3~5 minute video for training material, in comparison with previous 2D and 3D NeRF-based modeling frameworks which require hours of training and seconds of rendering per frame. Specifically, GSTalker learns an audio-driven Gaussian deformation field to translate and transform 3D Gaussians to synchronize with audio information, in which multi-resolution hashing grid-based tri-plane and temporal smooth module are incorporated to learn accurate deformation for fine-grained facial details. In addition, a pose-conditioned deformation field is designed to model the stabilized torso. To enable efficient optimization of the condition Gaussian deformation field, we initialize 3D Gaussians by learning a coarse static Gaussian representation. Extensive experiments in person-specific videos with audio tracks validate that GSTalker can generate high-fidelity and audio-lips synchronized results with fast training and real-time rendering speed.
