# Towards Generalizable Agents in Text-Based Educational Environments: A Study of Integrating RL with LLMs

arXiv: https://arxiv.org/abs/2404.18978 · HTML: https://mlsanity.com/paper/2404.18978/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 30 of its 58 references that are in the map.
- First posted on arXiv 29 Apr 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 30)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [Enriching Word Vectors with Subword Information](https://mlsanity.com/paper/1607.04606/) (2016)
- [SOTOPIA: Interactive Evaluation for Social Intelligence in Language Agents](https://mlsanity.com/paper/2310.11667/) (2023)
- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Pre-Trained Language Models for Interactive Decision-Making](https://mlsanity.com/paper/2202.01771/) (2022)
- [Guiding Pretraining in Reinforcement Learning with Large Language Models](https://mlsanity.com/paper/2302.06692/) (2023)
- [Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmark](https://mlsanity.com/paper/2304.03279/) (2023)
- [Automatic Generation of Programming Exercises and Code Explanations using Large Language Models](https://mlsanity.com/paper/2206.11861/) (2022)
- [CLIN: A Continually Learning Language Agent for Rapid Task Adaptation and Generalization](https://mlsanity.com/paper/2310.10134/) (2023)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling](https://mlsanity.com/paper/2301.12050/) (2023)
- [Leveraging Grammar and Reinforcement Learning for Neural Program Synthesis](https://mlsanity.com/paper/1805.04276/) (2018)
- [Graph Constrained Reinforcement Learning for Natural Language Action Spaces](https://mlsanity.com/paper/2001.08837/) (2020)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [The AI Teacher Test: Measuring the Pedagogical Ability of Blender and GPT-3 in Educational Dialogues](https://mlsanity.com/paper/2205.07540/) (2022)
- [Learning gain differences between ChatGPT and human tutor generated algebra hints](https://mlsanity.com/paper/2302.06871/) (2023)
- [Generative AI for Programming Education: Benchmarking ChatGPT, GPT-4, and Human Tutors](https://mlsanity.com/paper/2306.17156/) (2023)
- [Large Language Models (GPT) for automating feedback on programming assignments](https://mlsanity.com/paper/2307.00150/) (2023)
- [Automating Human Tutor-Style Programming Feedback: Leveraging GPT-4 Tutor Model for Hint Generation and GPT-3.5 Student Model for Hint Validation](https://mlsanity.com/paper/2310.03780/) (2023)
- [Reinforcement Learning for Education: Opportunities and Challenges](https://mlsanity.com/paper/2107.08828/) (2021)
- [Automated Distractor and Feedback Generation for Math Multiple-choice Questions via In-context Learning](https://mlsanity.com/paper/2308.03234/) (2023)
- [Synthesizing Tasks for Block-based Programming](https://mlsanity.com/paper/2006.16913/) (2020)
- [Assessing Student Errors in Experimentation Using Artificial Intelligence and Large Language Models: A Comparative Study with Human Raters](https://mlsanity.com/paper/2308.06088/) (2023)
- [Neural Task Synthesis for Visual Programming](https://mlsanity.com/paper/2305.18342/) (2023)
- [Generative AI for Education (GAIED): Advances, Opportunities, and Challenges](https://mlsanity.com/paper/2402.01580/) (2024)
- [From {Solution Synthesis} to {Student Attempt Synthesis} for Block-Based Visual Programming Tasks](https://mlsanity.com/paper/2205.01265/) (2022)

## Built on by (most cited first, 4 of 4)

- [TeachTune: Reviewing Pedagogical Agents Against Diverse Student Profiles with Simulated Students](https://mlsanity.com/paper/2410.04078/) (2024)
- [TutorGym: A Testbed for Evaluating AI Agents as Tutors and Students](https://mlsanity.com/paper/2505.01563/) (2025)
- [Ranking-Based At-Risk Student Prediction Using Federated Learning and Differential Features](https://mlsanity.com/paper/2505.09287/) (2025)
- [Accelerating Reinforcement Learning Algorithms Convergence using Pre-trained Large Language Models as Tutors With Advice Reusing](https://mlsanity.com/paper/2509.08329/) (2025)

## Abstract (arXiv)

There has been a growing interest in developing learner models to enhance learning and teaching experiences in educational environments. However, existing works have primarily focused on structured environments relying on meticulously crafted representations of tasks, thereby limiting the agent's ability to generalize skills across tasks. In this paper, we aim to enhance the generalization capabilities of agents in open-ended text-based learning environments by integrating Reinforcement Learning (RL) with Large Language Models (LLMs). We investigate three types of agents: (i) RL-based agents that utilize natural language for state and action representations to find the best interaction strategy, (ii) LLM-based agents that leverage the model's general knowledge and reasoning through prompting, and (iii) hybrid LLM-assisted RL agents that combine these two strategies to improve agents' performance and generalization. To support the development and evaluation of these agents, we introduce PharmaSimText, a novel benchmark derived from the PharmaSim virtual pharmacy environment designed for practicing diagnostic conversations. Our results show that RL-based agents excel in task completion but lack in asking quality diagnostic questions. In contrast, LLM-based agents perform better in asking diagnostic questions but fall short of completing the task. Finally, hybrid LLM-assisted RL agents enable us to overcome these limitations, highlighting the potential of combining RL and LLMs to develop high-performing agents for open-ended learning environments.
