# 4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations

arXiv: https://arxiv.org/abs/2404.18630 · HTML: https://mlsanity.com/paper/2404.18630/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 57 references that are in the map.
- First posted on arXiv 29 Apr 2024.

## Builds on (most cited first, 30 of 47)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Detect What You Can: Detecting and Representing Objects using Holistic Models and Body Parts](https://mlsanity.com/paper/1406.2031/) (2014)
- [PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction](https://mlsanity.com/paper/2007.03858/) (2020)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [Fake It Till You Make It: Face analysis in the wild using synthetic data alone](https://mlsanity.com/paper/2109.15102/) (2021)
- [ECON: Explicit Clothed humans Optimized via Normal integration](https://mlsanity.com/paper/2212.07422/) (2022)
- [SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks](https://mlsanity.com/paper/2104.03313/) (2021)
- [Self-Correction for Human Parsing](https://mlsanity.com/paper/1910.09777/) (2019)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion](https://mlsanity.com/paper/2305.06356/) (2023)
- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video](https://mlsanity.com/paper/2201.12792/) (2022)
- [Instance-level Human Parsing via Part Grouping Network](https://mlsanity.com/paper/1808.00157/) (2018)
- [Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition](https://mlsanity.com/paper/2302.11566/) (2023)
- [Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing](https://mlsanity.com/paper/2204.08906/) (2022)
- [BCNet: Learning Body and Cloth Shape from A Single Image](https://mlsanity.com/paper/2004.00214/) (2020)
- [CLOTH3D: Clothed 3D Humans](https://mlsanity.com/paper/1912.02792/) (2019)
- [Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Images](https://mlsanity.com/paper/2003.12753/) (2020)
- [The Power of Points for Modeling Humans in Clothing](https://mlsanity.com/paper/2109.01137/) (2021)
- [Detailed, accurate, human shape estimation from clothed 3D scan sequences](https://mlsanity.com/paper/1703.04454/) (2017)
- [SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothing](https://mlsanity.com/paper/2007.11610/) (2020)

## Built on by (most cited first, 30 of 54)

- [Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Video](https://mlsanity.com/paper/2409.08189/) (2024)
- [ChatGarment: Garment Estimation, Generation and Editing via Large Language Models](https://mlsanity.com/paper/2412.17811/) (2024)
- [Pippo: High-Resolution Multi-View Humans from a Single Image](https://mlsanity.com/paper/2502.07785/) (2025)
- [Disco4D: Disentangled 4D Human Generation and Animation from a Single Image](https://mlsanity.com/paper/2409.17280/) (2024)
- [Simulating the Real World: A Unified Survey of Multimodal Generative Models](https://mlsanity.com/paper/2503.04641/) (2025)
- [TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting](https://mlsanity.com/paper/2503.17032/) (2025)
- [UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections](https://mlsanity.com/paper/2509.24817/) (2025)
- [ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness](https://mlsanity.com/paper/2503.10624/) (2025)
- [MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics](https://mlsanity.com/paper/2510.01619/) (2025)
- [4Deform: Neural Surface Deformation for Robust Shape Interpolation](https://mlsanity.com/paper/2502.20208/) (2025)
- [Generative Human Geometry Distribution](https://mlsanity.com/paper/2503.01448/) (2025)
- [DeClotH: Decomposable 3D Cloth and Human Body Reconstruction from a Single Image](https://mlsanity.com/paper/2503.19373/) (2025)
- [PhysGaia: A Physics-Aware Benchmark with Multi-Body Interactions for Dynamic Novel View Synthesis](https://mlsanity.com/paper/2506.02794/) (2025)
- [Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatars](https://mlsanity.com/paper/2507.15979/) (2025)
- [TwoSquared: 4D Generation from 2D Image Pairs](https://mlsanity.com/paper/2504.12825/) (2025)
- [DHQA-4D: Perceptual Quality Assessment of Dynamic 4D Digital Human](https://mlsanity.com/paper/2510.03874/) (2025)
- [Image2Garment: Simulation-ready Garment Generation from a Single Image](https://mlsanity.com/paper/2601.09658/) (2026)
- [GGPT: Geometry Grounded Point Transformer](https://mlsanity.com/paper/2603.11174/) (2026)
- [Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Image](https://mlsanity.com/paper/2603.14772/) (2026)
- [GeoMan: Temporally Consistent Human Geometry Estimation using Image-to-Video Diffusion](https://mlsanity.com/paper/2505.23085/) (2025)
- [PARTE: Part-Guided Texturing for 3D Human Reconstruction from a Single Image](https://mlsanity.com/paper/2507.17332/) (2025)
- [Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds](https://mlsanity.com/paper/2508.14892/) (2025)
- [NGD: Neural Gradient Based Deformation for Monocular Garment Reconstruction](https://mlsanity.com/paper/2508.17712/) (2025)
- [NI-Tex: Non-isometric Image-based Garment Texture Generation](https://mlsanity.com/paper/2511.18765/) (2025)
- [Human Geometry Distribution for 3D Animation Generation](https://mlsanity.com/paper/2512.07459/) (2025)
- [NGL: Natural Garment Language for Training-Free Sewing Pattern Estimation](https://mlsanity.com/paper/2602.20700/) (2026)
- [Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On](https://mlsanity.com/paper/2603.04290/) (2026)
- [ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasets](https://mlsanity.com/paper/2604.08548/) (2026)
- [OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction](https://mlsanity.com/paper/2604.21575/) (2026)
- [DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars](https://mlsanity.com/paper/2605.21001/) (2026)

## Abstract (arXiv)

The studies of human clothing for digital avatars have predominantly relied on synthetic datasets. While easy to collect, synthetic data often fall short in realism and fail to capture authentic clothing dynamics. Addressing this gap, we introduce 4D-DRESS, the first real-world 4D dataset advancing human clothing research with its high-quality 4D textured scans and garment meshes. 4D-DRESS captures 64 outfits in 520 human motion sequences, amounting to 78k textured scans. Creating a real-world clothing dataset is challenging, particularly in annotating and segmenting the extensive and complex 4D human scans. To address this, we develop a semi-automatic 4D human parsing pipeline. We efficiently combine a human-in-the-loop process with automation to accurately label 4D scans in diverse garments and body movements. Leveraging precise annotations and high-quality garment meshes, we establish several benchmarks for clothing simulation and reconstruction. 4D-DRESS offers realistic and challenging data that complements synthetic sources, paving the way for advancements in research of lifelike human clothing. Website: https://ait.ethz.ch/4d-dress.
