# PLAYER*: Enhancing LLM-based Multi-Agent Communication and Interaction in Murder Mystery Games

arXiv: https://arxiv.org/abs/2404.17662 · HTML: https://mlsanity.com/paper/2404.17662/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 36 of its 55 references that are in the map.
- First posted on arXiv 26 Apr 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 36)

- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Self-Instruct: Aligning Language Models with Self-Generated Instructions](https://mlsanity.com/paper/2212.10560/) (2022)
- [CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Society](https://mlsanity.com/paper/2303.17760/) (2023)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [Large Language Models Cannot Self-Correct Reasoning Yet](https://mlsanity.com/paper/2310.01798/) (2023)
- [Self-Rewarding Language Models](https://mlsanity.com/paper/2401.10020/) (2024)
- [Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models](https://mlsanity.com/paper/2401.01335/) (2024)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [The Faiss library](https://mlsanity.com/paper/2401.08281/) (2024)
- [Principle-Driven Self-Alignment of Language Models from Scratch with Minimal Human Supervision](https://mlsanity.com/paper/2305.03047/) (2023)
- [A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning](https://mlsanity.com/paper/1711.00832/) (2017)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Improving Language Model Negotiation with Self-Play and In-Context Learning from AI Feedback](https://mlsanity.com/paper/2305.10142/) (2023)
- [SwiftSage: A Generative Agent with Fast and Slow Thinking for Complex Interactive Tasks](https://mlsanity.com/paper/2305.17390/) (2023)
- [RAIN: Your Language Models Can Align Themselves without Finetuning](https://mlsanity.com/paper/2309.07124/) (2023)
- [Simulating Opinion Dynamics with Networks of LLM-based Agents](https://mlsanity.com/paper/2311.09618/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning](https://mlsanity.com/paper/2206.15378/) (2022)
- [AnyTool: Self-Reflective, Hierarchical Agents for Large-Scale API Calls](https://mlsanity.com/paper/2402.04253/) (2024)
- [Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplation](https://mlsanity.com/paper/2310.01320/) (2023)
- [How FaR Are Large Language Models From Agents with Theory-of-Mind?](https://mlsanity.com/paper/2310.03051/) (2023)
- [The Next Chapter: A Study of Large Language Models in Storytelling](https://mlsanity.com/paper/2301.09790/) (2023)
- [Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning](https://mlsanity.com/paper/2210.05492/) (2022)
- [Evaluating Language Model Agency through Negotiations](https://mlsanity.com/paper/2401.04536/) (2024)
- [Deciphering Digital Detectives: Understanding LLM Behaviors and Capabilities in Multi-Agent Mystery Games](https://mlsanity.com/paper/2312.00746/) (2023)
- [Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Game](https://mlsanity.com/paper/2312.17515/) (2023)
- [Batch Informed Trees (BIT*): Informed Asymptotically Optimal Anytime Search](https://mlsanity.com/paper/1707.01888/) (2017)
- [Empowering Large Language Model Agents through Action Learning](https://mlsanity.com/paper/2402.15809/) (2024)

## Built on by (most cited first, 10 of 10)

- [From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents](https://mlsanity.com/paper/2412.03563/) (2024)
- [A Survey of Personalized Large Language Models: Progress and Future Directions](https://mlsanity.com/paper/2502.11528/) (2025)
- [A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios](https://mlsanity.com/paper/2412.03920/) (2024)
- [EmoAgent: Assessing and Safeguarding Human-AI Interaction for Mental Health Safety](https://mlsanity.com/paper/2504.09689/) (2025)
- [MobileSteward: Integrating Multiple App-Oriented Agents with Self-Evolution to Automate Cross-App Instructions](https://mlsanity.com/paper/2502.16796/) (2025)
- [Does Socialization Emerge in AI Agent Society? A Case Study of Moltbook](https://mlsanity.com/paper/2602.14299/) (2026)
- [Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games](https://mlsanity.com/paper/2604.11741/) (2026)
- [Sparse Activation Editing for Reliable Instruction Following in Narratives](https://mlsanity.com/paper/2505.16505/) (2025)
- [Superminds Test: Actively Evaluating Collective Intelligence of Agent Society via Probing Agents](https://mlsanity.com/paper/2604.22452/) (2026)
- [RPA-Check: A Multi-Stage Automated Framework for Evaluating Dynamic LLM-based Role-Playing Agents](https://mlsanity.com/paper/2604.11655/) (2026)

## Abstract (arXiv)

We introduce WellPlay, a reasoning dataset for multi-agent conversational inference in Murder Mystery Games (MMGs). WellPlay comprises 1,482 inferential questions across 12 games, spanning objectives, reasoning, and relationship understanding, and establishes a systematic benchmark for evaluating agent reasoning abilities in complex social settings. Building on this foundation, we present PLAYER*, a novel framework for Large Language Model (LLM)-based agents in MMGs. MMGs pose unique challenges, including undefined state spaces, absent intermediate rewards, and the need for strategic reasoning through natural language. PLAYER* addresses these challenges with a sensor-based state representation and an information-driven strategy that optimises questioning and suspect pruning. Experiments show that PLAYER* outperforms existing methods in reasoning accuracy, efficiency, and agent-human interaction, advancing reasoning agents for complex social scenarios.
