# WheelPose: Data Synthesis Techniques to Improve Pose Estimation Performance on Wheelchair Users

arXiv: https://arxiv.org/abs/2404.17063 · HTML: https://mlsanity.com/paper/2404.17063/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 111 references that are in the map.
- First posted on arXiv 25 Apr 2024.

## Builds on (most cited first, 30 of 50)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Virtual Worlds as Proxy for Multi-Object Tracking Analysis](https://mlsanity.com/paper/1605.06457/) (2016)
- [Is synthetic data from generative models ready for image recognition?](https://mlsanity.com/paper/2210.07574/) (2022)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [StableRep: Synthetic Images from Text-to-Image Models Make Strong Visual Representation Learners](https://mlsanity.com/paper/2306.00984/) (2023)
- [iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes](https://mlsanity.com/paper/2012.02924/) (2020)
- [YouTube UGC Dataset for Video Compression Research](https://mlsanity.com/paper/1904.06457/) (2019)
- [BlazePose: On-device Real-time Body Pose tracking](https://mlsanity.com/paper/2006.10204/) (2020)
- [Synscapes: A Photorealistic Synthetic Dataset for Street Scene Parsing](https://mlsanity.com/paper/1810.08705/) (2018)
- [GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning](https://mlsanity.com/paper/1810.05762/) (2018)
- [Bridging Composite and Real: Towards End-to-end Deep Image Matting](https://mlsanity.com/paper/2010.16188/) (2020)
- [Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World](https://mlsanity.com/paper/1803.08319/) (2018)
- [BlenderProc](https://mlsanity.com/paper/1911.01911/) (2019)
- [Physics-based Human Motion Estimation and Synthesis from Videos](https://mlsanity.com/paper/2109.09913/) (2021)
- [Privacy-Preserving Portrait Matting](https://mlsanity.com/paper/2104.14222/) (2021)
- [Deep Automatic Natural Image Matting](https://mlsanity.com/paper/2107.07235/) (2021)
- [3DPeople: Modeling the Geometry of Dressed Humans](https://mlsanity.com/paper/1904.04571/) (2019)
- [Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation](https://mlsanity.com/paper/2305.09662/) (2023)

## Built on by (most cited first, 5 of 5)

- [WheelPoser: Sparse-IMU Based Body Pose Estimation for Wheelchair Users](https://mlsanity.com/paper/2409.08494/) (2024)
- [AJAHR: Amputated Joint Aware 3D Human Mesh Recovery](https://mlsanity.com/paper/2509.19939/) (2025)
- [Accessibility Scout: Personalized Accessibility Scans of Built Environments](https://mlsanity.com/paper/2507.23190/) (2025)
- [Human Pose Estimation in Trampoline Gymnastics: How to Improve Performance on Extreme Poses](https://mlsanity.com/paper/2604.01322/) (2026)
- [Topology-Unified 2D Pose Estimation across Intact, Residual and Prosthetic Limbs](https://mlsanity.com/paper/2608.13047/) (2026)

## Abstract (arXiv)

Existing pose estimation models perform poorly on wheelchair users due to a lack of representation in training data. We present a data synthesis pipeline to address this disparity in data collection and subsequently improve pose estimation performance for wheelchair users. Our configurable pipeline generates synthetic data of wheelchair users using motion capture data and motion generation outputs simulated in the Unity game engine. We validated our pipeline by conducting a human evaluation, investigating perceived realism, diversity, and an AI performance evaluation on a set of synthetic datasets from our pipeline that synthesized different backgrounds, models, and postures. We found our generated datasets were perceived as realistic by human evaluators, had more diversity than existing image datasets, and had improved person detection and pose estimation performance when fine-tuned on existing pose estimation models. Through this work, we hope to create a foothold for future efforts in tackling the inclusiveness of AI in a data-centric and human-centric manner with the data synthesis techniques demonstrated in this work. Finally, for future works to extend upon, we open source all code in this research and provide a fully configurable Unity Environment used to generate our datasets. In the case of any models we are unable to share due to redistribution and licensing policies, we provide detailed instructions on how to source and replace said models.
