# NeRF-XL: Scaling NeRFs with Multiple GPUs

arXiv: https://arxiv.org/abs/2404.16221 · HTML: https://mlsanity.com/paper/2404.16221/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 19 references that are in the map.
- First posted on arXiv 24 Apr 2024.

## Builds on (most cited first, 17 of 17)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond](https://mlsanity.com/paper/2309.16553/) (2023)
- [GNeRF: GAN-based Neural Radiance Field without Posed Camera](https://mlsanity.com/paper/2103.15606/) (2021)
- [F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories](https://mlsanity.com/paper/2303.15951/) (2023)
- [Progressively Optimized Local Radiance Fields for Robust View Synthesis](https://mlsanity.com/paper/2303.13791/) (2023)
- [Grid-guided Neural Radiance Fields for Large Urban Scenes](https://mlsanity.com/paper/2303.14001/) (2023)
- [NerfAcc: Efficient Sampling Accelerates NeRFs](https://mlsanity.com/paper/2305.04966/) (2023)

## Built on by (most cited first, 19 of 19)

- [3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes](https://mlsanity.com/paper/2407.07090/) (2024)
- [CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes](https://mlsanity.com/paper/2411.00771/) (2024)
- [Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction](https://mlsanity.com/paper/2412.04887/) (2024)
- [Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment](https://mlsanity.com/paper/2504.01503/) (2025)
- [Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty](https://mlsanity.com/paper/2408.15242/) (2024)
- [GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction](https://mlsanity.com/paper/2409.06685/) (2024)
- [Lightplane: Highly-Scalable Components for Neural 3D Fields](https://mlsanity.com/paper/2404.19760/) (2024)
- [OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering](https://mlsanity.com/paper/2503.16177/) (2025)
- [Memorize What Matters: Emergent Scene Decomposition from Multitraverse](https://mlsanity.com/paper/2405.17187/) (2024)
- [A Unified Theory of Sinusoidal Activation Families for Implicit Neural Representations](https://mlsanity.com/paper/2502.00869/) (2025)
- [Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting](https://mlsanity.com/paper/2505.23280/) (2025)
- [A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory](https://mlsanity.com/paper/2507.01110/) (2025)
- [Tile and Slide : A New Framework for Scaling NeRF from Local to Global 3D Earth Observation](https://mlsanity.com/paper/2507.01631/) (2025)
- [LoBE-GS: Load-Balanced and Efficient 3D Gaussian Splatting for Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2510.01767/) (2025)
- [Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling](https://mlsanity.com/paper/2604.24053/) (2026)
- [Geometry-Aware Scene Configurations for Novel View Synthesis](https://mlsanity.com/paper/2510.09880/) (2025)
- [SPORTS: Simultaneous Panoptic Odometry, Rendering, Tracking and Segmentation for Urban Scenes Understanding](https://mlsanity.com/paper/2510.12749/) (2025)
- [A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splatting](https://mlsanity.com/paper/2606.11390/) (2026)
- [ABCD: Alpha-Composited Block Coordinate Descent: Constant-VRAM Training for Large Radiance Fields](https://mlsanity.com/paper/2608.27735/) (2026)

## Abstract (arXiv)

We present NeRF-XL, a principled method for distributing Neural Radiance Fields (NeRFs) across multiple GPUs, thus enabling the training and rendering of NeRFs with an arbitrarily large capacity. We begin by revisiting existing multi-GPU approaches, which decompose large scenes into multiple independently trained NeRFs, and identify several fundamental issues with these methods that hinder improvements in reconstruction quality as additional computational resources (GPUs) are used in training. NeRF-XL remedies these issues and enables the training and rendering of NeRFs with an arbitrary number of parameters by simply using more hardware. At the core of our method lies a novel distributed training and rendering formulation, which is mathematically equivalent to the classic single-GPU case and minimizes communication between GPUs. By unlocking NeRFs with arbitrarily large parameter counts, our approach is the first to reveal multi-GPU scaling laws for NeRFs, showing improvements in reconstruction quality with larger parameter counts and speed improvements with more GPUs. We demonstrate the effectiveness of NeRF-XL on a wide variety of datasets, including the largest open-source dataset to date, MatrixCity, containing 258K images covering a 25km^2 city area.
