# AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results

arXiv: https://arxiv.org/abs/2404.16205 · HTML: https://mlsanity.com/paper/2404.16205/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 46 references that are in the map.
- First posted on arXiv 24 Apr 2024.

## Builds on (most cited first, 23 of 23)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels](https://mlsanity.com/paper/2312.17090/) (2023)
- [Exploring Video Quality Assessment on User Generated Contents from Aesthetic and Technical Perspectives](https://mlsanity.com/paper/2211.04894/) (2022)
- [MAXIM: Multi-Axis MLP for Image Processing](https://mlsanity.com/paper/2201.02973/) (2022)
- [FAST-VQA: Efficient End-to-end Video Quality Assessment with Fragment Sampling](https://mlsanity.com/paper/2207.02595/) (2022)
- [Patch-VQ: 'Patching Up' the Video Quality Problem](https://mlsanity.com/paper/2011.13544/) (2020)
- [UGC-VQA: Benchmarking Blind Video Quality Assessment for User Generated Content](https://mlsanity.com/paper/2005.14354/) (2020)
- [A Deep Learning based No-reference Quality Assessment Model for UGC Videos](https://mlsanity.com/paper/2204.14047/) (2022)
- [Large-Scale Study of Perceptual Video Quality](https://mlsanity.com/paper/1803.01761/) (2018)
- [YouTube UGC Dataset for Video Compression Research](https://mlsanity.com/paper/1904.06457/) (2019)
- [RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Content](https://mlsanity.com/paper/2101.10955/) (2021)
- [Perceptual Quality Prediction on Authentically Distorted Images Using a Bag of Features Approach](https://mlsanity.com/paper/1609.04757/) (2016)
- [VILA: Learning Image Aesthetics from User Comments with Vision-Language Pretraining](https://mlsanity.com/paper/2303.14302/) (2023)
- [NTIRE 2022 Challenge on Perceptual Image Quality Assessment](https://mlsanity.com/paper/2206.11695/) (2022)
- [Analysis of Video Quality Datasets via Design of Minimalistic Video Quality Models](https://mlsanity.com/paper/2307.13981/) (2023)
- [Event-Based Eye Tracking. AIS 2024 Challenge Survey](https://mlsanity.com/paper/2404.11770/) (2024)
- [RankDVQA: Deep VQA based on Ranking-inspired Hybrid Training](https://mlsanity.com/paper/2202.08595/) (2022)
- [FAVER: Blind Quality Prediction of Variable Frame Rate Videos](https://mlsanity.com/paper/2201.01492/) (2022)
- [Full-reference Video Quality Assessment for User Generated Content Transcoding](https://mlsanity.com/paper/2312.12317/) (2023)

## Built on by (most cited first, 4 of 4)

- [LMM-VQA: Advancing Video Quality Assessment with Large Multimodal Models](https://mlsanity.com/paper/2408.14008/) (2024)
- [Real-Time 4K Super-Resolution of Compressed AVIF Images. AIS 2024 Challenge Survey](https://mlsanity.com/paper/2404.16484/) (2024)
- [Video Quality Assessment: A Comprehensive Survey](https://mlsanity.com/paper/2412.04508/) (2024)
- [Prompt-aware of Frame Sampling for Efficient Text-Video Retrieval](https://mlsanity.com/paper/2507.15491/) (2025)

## Abstract (arXiv)

This paper reviews the AIS 2024 Video Quality Assessment (VQA) Challenge, focused on User-Generated Content (UGC). The aim of this challenge is to gather deep learning-based methods capable of estimating the perceptual quality of UGC videos. The user-generated videos from the YouTube UGC Dataset include diverse content (sports, games, lyrics, anime, etc.), quality and resolutions. The proposed methods must process 30 FHD frames under 1 second. In the challenge, a total of 102 participants registered, and 15 submitted code and models. The performance of the top-5 submissions is reviewed and provided here as a survey of diverse deep models for efficient video quality assessment of user-generated content.
