# Sketch2Human: Deep Human Generation with Disentangled Geometry and Appearance Control

arXiv: https://arxiv.org/abs/2404.15889 · HTML: https://mlsanity.com/paper/2404.15889/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 47 references that are in the map.
- First posted on arXiv 24 Apr 2024.

## Builds on (most cited first, 30 of 37)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [Designing an Encoder for StyleGAN Image Manipulation](https://mlsanity.com/paper/2102.02766/) (2021)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [nnU-Net: Self-adapting Framework for U-Net-Based Medical Image Segmentation](https://mlsanity.com/paper/1809.10486/) (2018)
- [VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization](https://mlsanity.com/paper/2103.16874/) (2021)
- [VITON: An Image-based Virtual Try-on Network](https://mlsanity.com/paper/1711.08447/) (2017)
- [HyperStyle: StyleGAN Inversion with HyperNetworks for Real Image Editing](https://mlsanity.com/paper/2111.15666/) (2021)
- [Deformable GANs for Pose-based Human Image Generation](https://mlsanity.com/paper/1801.00055/) (2017)
- [Controllable Person Image Synthesis with Attribute-Decomposed GAN](https://mlsanity.com/paper/2003.12267/) (2020)
- [StyleGAN-Human: A Data-Centric Odyssey of Human Generation](https://mlsanity.com/paper/2204.11823/) (2022)
- [Semantic Segmentation with Generative Models: Semi-Supervised Learning and Strong Out-of-Domain Generalization](https://mlsanity.com/paper/2104.05833/) (2021)
- [Style-Based Global Appearance Flow for Virtual Try-On](https://mlsanity.com/paper/2204.01046/) (2022)
- [SketchyGAN: Towards Diverse and Realistic Sketch to Image Synthesis](https://mlsanity.com/paper/1801.02753/) (2018)
- [Graphonomy: Universal Human Parsing via Graph Transfer Learning](https://mlsanity.com/paper/1904.04536/) (2019)
- [Multimodal Garment Designer: Human-Centric Latent Diffusion Models for Fashion Image Editing](https://mlsanity.com/paper/2304.02051/) (2023)
- [Neural Texture Extraction and Distribution for Controllable Person Image Synthesis](https://mlsanity.com/paper/2204.06160/) (2022)
- [Style and Pose Control for Image Synthesis of Humans from a Single Monocular View](https://mlsanity.com/paper/2102.11263/) (2021)
- [HumanGAN: A Generative Model of Humans Images](https://mlsanity.com/paper/2103.06902/) (2021)
- [InsetGAN for Full-Body Image Generation](https://mlsanity.com/paper/2203.07293/) (2022)
- [Rewriting Geometric Rules of a GAN](https://mlsanity.com/paper/2207.14288/) (2022)
- [DynaST: Dynamic Sparse Transformer for Exemplar-Guided Image Generation](https://mlsanity.com/paper/2207.06124/) (2022)

## Built on by (most cited first, 1 of 1)

- [FEAT: Fashion Editing and Try-On from Any Design](https://mlsanity.com/paper/2605.02393/) (2026)

## Abstract (arXiv)

Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry and appearance control of body and garment. Sketching offers such editing ability and has been adopted in various sketch-based face generation and editing solutions. However, directly adapting sketch-based face generation to full-body generation often fails to produce high-fidelity and diverse results due to the high complexity and diversity in the pose, body shape, and garment shape and texture. Recent geometrically controllable diffusion-based methods mainly rely on prompts to generate appearance and it is hard to balance the realism and the faithfulness of their results to the sketch when the input is coarse. This work presents Sketch2Human, the first system for controllable full-body human image generation guided by a semantic sketch (for geometry control) and a reference image (for appearance control). Our solution is based on the latent space of StyleGAN-Human with inverted geometry and appearance latent codes as input. Specifically, we present a sketch encoder trained with a large synthetic dataset sampled from StyleGAN-Human's latent space and directly supervised by sketches rather than real images. Considering the entangled information of partial geometry and texture in StyleGAN-Human and the absence of disentangled datasets, we design a novel training scheme that creates geometry-preserved and appearance-transferred training data to tune a generator to achieve disentangled geometry and appearance control. Although our method is trained with synthetic data, it can handle hand-drawn sketches as well. Qualitative and quantitative evaluations demonstrate the superior performance of our method to state-of-the-art methods.
