# Seeing Beyond Classes: Zero-Shot Grounded Situation Recognition via Language Explainer

arXiv: https://arxiv.org/abs/2404.15785 · HTML: https://mlsanity.com/paper/2404.15785/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Video understanding with MLLMs, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 29 of its 51 references that are in the map.
- First posted on arXiv 24 Apr 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Video understanding with MLLMs](https://mlsanity.com/mllm/video-understanding-with-mllms/)

## Builds on (most cited first, 29 of 29)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Rethinking the Role of Demonstrations: What Makes In-Context Learning Work?](https://mlsanity.com/paper/2202.12837/) (2022)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [A Survey on In-context Learning](https://mlsanity.com/paper/2301.00234/) (2022)
- [Zero-Shot Learning -- A Comprehensive Evaluation of the Good, the Bad and the Ugly](https://mlsanity.com/paper/1707.00600/) (2017)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Feature Generating Networks for Zero-Shot Learning](https://mlsanity.com/paper/1712.00981/) (2017)
- [A Review of Generalized Zero-Shot Learning Methods](https://mlsanity.com/paper/2011.08641/) (2020)
- [CHiLS: Zero-Shot Image Classification with Hierarchical Label Sets](https://mlsanity.com/paper/2302.02551/) (2023)
- [Grounded Situation Recognition](https://mlsanity.com/paper/2003.12058/) (2020)
- [PCPL: Predicate-Correlation Perception Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.00893/) (2020)
- [Detecting Human-Object Interactions with Action Co-occurrence Priors](https://mlsanity.com/paper/2007.08728/) (2020)
- [Recovering the Unbiased Scene Graphs from the Biased Ones](https://mlsanity.com/paper/2107.02112/) (2021)
- [Zero-Shot Visual Recognition using Semantics-Preserving Adversarial Embedding Networks](https://mlsanity.com/paper/1712.01928/) (2017)
- [CATR: Combinatorial-Dependence Audio-Queried Transformer for Audio-Visual Video Segmentation](https://mlsanity.com/paper/2309.09709/) (2023)
- [Texts as Images in Prompt Tuning for Multi-Label Image Recognition](https://mlsanity.com/paper/2211.12739/) (2022)
- [MAtch, eXpand and Improve: Unsupervised Finetuning for Zero-Shot Action Recognition with Language Knowledge](https://mlsanity.com/paper/2303.08914/) (2023)
- [Panoptic Scene Graph Generation with Semantics-Prototype Learning](https://mlsanity.com/paper/2307.15567/) (2023)
- [Visually-Prompted Language Model for Fine-Grained Scene Graph Generation in an Open World](https://mlsanity.com/paper/2303.13233/) (2023)
- [GSRFormer: Grounded Situation Recognition Transformer with Alternate Semantic Attention Refinement](https://mlsanity.com/paper/2208.08965/) (2022)
- [Advancing Visual Grounding with Scene Knowledge: Benchmark and Method](https://mlsanity.com/paper/2307.11558/) (2023)
- [Rethinking the Two-Stage Framework for Grounded Situation Recognition](https://mlsanity.com/paper/2112.05375/) (2021)
- [Compositional Zero-shot Learning via Progressive Language-based Observations](https://mlsanity.com/paper/2311.14749/) (2023)
- [Hyperbolic Learning with Synthetic Captions for Open-World Detection](https://mlsanity.com/paper/2404.05016/) (2024)
- [Towards Unified Interactive Visual Grounding in The Wild](https://mlsanity.com/paper/2401.16699/) (2024)
- [Annolid: Annotate, Segment, and Track Anything You Need](https://mlsanity.com/paper/2403.18690/) (2024)

## Built on by (most cited first, 7 of 7)

- [Scene Graph Generation with Role-Playing Large Language Models](https://mlsanity.com/paper/2410.15364/) (2024)
- [Decoupling Contrastive Decoding: Robust Hallucination Mitigation in Multimodal Large Language Models](https://mlsanity.com/paper/2504.08809/) (2025)
- [SinkTrack: Attention Sink based Context Anchoring for Large Language Models](https://mlsanity.com/paper/2604.10027/) (2026)
- [Reference-free Human-Object Interaction Editing](https://mlsanity.com/paper/2503.09130/) (2025)
- [From Semantics, Scene to Instance-awareness: Distilling Foundation Model for Grounded Open-vocabulary Situation Recognition](https://mlsanity.com/paper/2507.14686/) (2025)
- [Interaction-Centric Knowledge Infusion and Transfer for Open-Vocabulary Scene Graph Generation](https://mlsanity.com/paper/2511.05935/) (2025)
- [SMETA-ZSL:Semantic Meta-Alignment for Zero-Shot Threat Classification](https://mlsanity.com/paper/2607.09936/) (2026)

## Abstract (arXiv)

Benefiting from strong generalization ability, pre-trained vision language models (VLMs), e.g., CLIP, have been widely utilized in zero-shot scene understanding. Unlike simple recognition tasks, grounded situation recognition (GSR) requires the model not only to classify salient activity (verb) in the image, but also to detect all semantic roles that participate in the action. This complex task usually involves three steps: verb recognition, semantic role grounding, and noun recognition. Directly employing class-based prompts with VLMs and grounding models for this task suffers from several limitations, e.g., it struggles to distinguish ambiguous verb concepts, accurately localize roles with fixed verb-centric template1 input, and achieve context-aware noun predictions. In this paper, we argue that these limitations stem from the mode's poor understanding of verb/noun classes. To this end, we introduce a new approach for zero-shot GSR via Language EXplainer (LEX), which significantly boosts the model's comprehensive capabilities through three explainers: 1) verb explainer, which generates general verb-centric descriptions to enhance the discriminability of different verb classes; 2) grounding explainer, which rephrases verb-centric templates for clearer understanding, thereby enhancing precise semantic role localization; and 3) noun explainer, which creates scene-specific noun descriptions to ensure context-aware noun recognition. By equipping each step of the GSR process with an auxiliary explainer, LEX facilitates complex scene understanding in real-world scenarios. Our extensive validations on the SWiG dataset demonstrate LEX's effectiveness and interoperability in zero-shot GSR.
