# HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition

arXiv: https://arxiv.org/abs/2404.15719 · HTML: https://mlsanity.com/paper/2404.15719/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 27 references that are in the map.
- First posted on arXiv 24 Apr 2024.

## Builds on (most cited first, 12 of 12)

- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehicles](https://mlsanity.com/paper/2104.00946/) (2021)
- [Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks](https://mlsanity.com/paper/1707.05740/) (2017)
- [VPN: Learning Video-Pose Embedding for Activities of Daily Living](https://mlsanity.com/paper/2007.03056/) (2020)
- [Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition](https://mlsanity.com/paper/2307.07469/) (2023)
- [Hierarchical Graph Convolutional Skeleton Transformer for Action Recognition](https://mlsanity.com/paper/2109.02860/) (2021)
- [Skeleton-based Action Recognition via Adaptive Cross-Form Learning](https://mlsanity.com/paper/2206.15085/) (2022)
- [Explore Human Parsing Modality for Action Recognition](https://mlsanity.com/paper/2401.02138/) (2024)
- [Integrating Human Parsing and Pose Network for Human Action Recognition](https://mlsanity.com/paper/2307.07977/) (2023)

## Built on by (most cited first, 4 of 4)

- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition](https://mlsanity.com/paper/2511.22433/) (2025)
- [Heatmap Pooling Network for Action Recognition from RGB Videos](https://mlsanity.com/paper/2512.03837/) (2025)
- [DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognition](https://mlsanity.com/paper/2605.09604/) (2026)

## Abstract (arXiv)

Skeleton-based action recognition has gained considerable traction thanks to its utilization of succinct and robust skeletal representations. Nonetheless, current methodologies often lean towards utilizing a solitary backbone to model skeleton modality, which can be limited by inherent flaws in the network backbone. To address this and fully leverage the complementary characteristics of various network architectures, we propose a novel Hybrid Dual-Branch Network (HDBN) for robust skeleton-based action recognition, which benefits from the graph convolutional network's proficiency in handling graph-structured data and the powerful modeling capabilities of Transformers for global information. In detail, our proposed HDBN is divided into two trunk branches: MixGCN and MixFormer. The two branches utilize GCNs and Transformers to model both 2D and 3D skeletal modalities respectively. Our proposed HDBN emerged as one of the top solutions in the Multi-Modal Video Reasoning and Analyzing Competition (MMVRAC) of 2024 ICME Grand Challenge, achieving accuracies of 47.95% and 75.36% on two benchmarks of the UAV-Human dataset by outperforming most existing methods. Our code will be publicly available at: https://github.com/liujf69/ICMEW2024-Track10.
