# BattleAgent: Multi-modal Dynamic Emulation on Historical Battles to Complement Historical Analysis

arXiv: https://arxiv.org/abs/2404.15532 · HTML: https://mlsanity.com/paper/2404.15532/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 83 references that are in the map.
- First posted on arXiv 23 Apr 2024.

## Builds on (most cited first, 30 of 40)

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- [Instruction-Following Evaluation for Large Language Models](https://mlsanity.com/paper/2311.07911/) (2023)
- [Encouraging Divergent Thinking in Large Language Models through Multi-Agent Debate](https://mlsanity.com/paper/2305.19118/) (2023)
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- [ChatEval: Towards Better LLM-based Evaluators through Multi-Agent Debate](https://mlsanity.com/paper/2308.07201/) (2023)
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- [A Dynamic LLM-Powered Agent Network for Task-Oriented Agent Collaboration](https://mlsanity.com/paper/2310.02170/) (2023)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Improving Language Model Negotiation with Self-Play and In-Context Learning from AI Feedback](https://mlsanity.com/paper/2305.10142/) (2023)
- [OpenAGI: When LLM Meets Domain Experts](https://mlsanity.com/paper/2304.04370/) (2023)
- [LLaVA-Plus: Learning to Use Tools for Creating Multimodal Agents](https://mlsanity.com/paper/2311.05437/) (2023)
- [You Only Look at Screens: Multimodal Chain-of-Action Agents](https://mlsanity.com/paper/2309.11436/) (2023)
- [Agent AI: Surveying the Horizons of Multimodal Interaction](https://mlsanity.com/paper/2401.03568/) (2024)
- [The Impact of Reasoning Step Length on Large Language Models](https://mlsanity.com/paper/2401.04925/) (2024)
- [War and Peace (WarAgent): Large Language Model-based Multi-Agent Simulation of World Wars](https://mlsanity.com/paper/2311.17227/) (2023)
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- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Large Multimodal Agents: A Survey](https://mlsanity.com/paper/2402.15116/) (2024)
- [LLM as a Mastermind: A Survey of Strategic Reasoning with Large Language Models](https://mlsanity.com/paper/2404.01230/) (2024)
- [Small LLMs Are Weak Tool Learners: A Multi-LLM Agent](https://mlsanity.com/paper/2401.07324/) (2024)
- [MindAgent: Emergent Gaming Interaction](https://mlsanity.com/paper/2309.09971/) (2023)
- [BOLAA: Benchmarking and Orchestrating LLM-augmented Autonomous Agents](https://mlsanity.com/paper/2308.05960/) (2023)

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- [Generative AI for Cel-Animation: A Survey](https://mlsanity.com/paper/2501.06250/) (2025)
- [MIRA: Multimodal Iterative Reasoning Agent for Image Editing](https://mlsanity.com/paper/2511.21087/) (2025)
- [Interactive Speculative Planning: Enhance Agent Efficiency through Co-design of System and User Interface](https://mlsanity.com/paper/2410.00079/) (2024)
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- [Large Language Models in Politics and Democracy: A Comprehensive Survey](https://mlsanity.com/paper/2412.04498/) (2024)
- [On Path to Multimodal Historical Reasoning: HistBench and HistAgent](https://mlsanity.com/paper/2505.20246/) (2025)
- [Know the Ropes: A Heuristic Strategy for LLM-based Multi-Agent System Design](https://mlsanity.com/paper/2505.16979/) (2025)
- [Beyond Accuracy: Unveiling Inefficiency Patterns in Tool-Integrated Reasoning](https://mlsanity.com/paper/2604.05404/) (2026)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)
- [Attention Mechanism for LLM-based Agents Dynamic Diffusion under Information Asymmetry](https://mlsanity.com/paper/2502.13160/) (2025)
- [Individual Turing Test: A Case Study of LLM-based Simulation Using Longitudinal Personal Data](https://mlsanity.com/paper/2603.01289/) (2026)
- [OnlineMate: An LLM-Based Multi-Agent Companion System for Cognitive Support in Online Learning](https://mlsanity.com/paper/2509.14803/) (2025)
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## Abstract (arXiv)

This paper presents BattleAgent, an emulation system that combines the Large Vision-Language Model and Multi-agent System. This novel system aims to simulate complex dynamic interactions among multiple agents, as well as between agents and their environments, over a period of time. It emulates both the decision-making processes of leaders and the viewpoints of ordinary participants, such as soldiers. The emulation showcases the current capabilities of agents, featuring fine-grained multi-modal interactions between agents and landscapes. It develops customizable agent structures to meet specific situational requirements, for example, a variety of battle-related activities like scouting and trench digging. These components collaborate to recreate historical events in a lively and comprehensive manner while offering insights into the thoughts and feelings of individuals from diverse viewpoints. The technological foundations of BattleAgent establish detailed and immersive settings for historical battles, enabling individual agents to partake in, observe, and dynamically respond to evolving battle scenarios. This methodology holds the potential to substantially deepen our understanding of historical events, particularly through individual accounts. Such initiatives can also aid historical research, as conventional historical narratives often lack documentation and prioritize the perspectives of decision-makers, thereby overlooking the experiences of ordinary individuals. BattelAgent illustrates AI's potential to revitalize the human aspect in crucial social events, thereby fostering a more nuanced collective understanding and driving the progressive development of human society.
