# G3R: Generating Rich and Fine-grained mmWave Radar Data from 2D Videos for Generalized Gesture Recognition

arXiv: https://arxiv.org/abs/2404.14934 · HTML: https://mlsanity.com/paper/2404.14934/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 68 references that are in the map.
- First posted on arXiv 23 Apr 2024.

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [Putting People in their Place: Monocular Regression of 3D People in Depth](https://mlsanity.com/paper/2112.08274/) (2021)
- [Learning Delicate Local Representations for Multi-Person Pose Estimation](https://mlsanity.com/paper/2003.04030/) (2020)
- [Seeing Around Street Corners: Non-Line-of-Sight Detection and Tracking In-the-Wild Using Doppler Radar](https://mlsanity.com/paper/1912.06613/) (2019)
- [CDGNet: Class Distribution Guided Network for Human Parsing](https://mlsanity.com/paper/2111.14173/) (2021)
- [Exploring Collaborative Distributed Diffusion-Based AI-Generated Content (AIGC) in Wireless Networks](https://mlsanity.com/paper/2304.03446/) (2023)
- [Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptation](https://mlsanity.com/paper/2111.04017/) (2021)
- [UAV-GESTURE: A Dataset for UAV Control and Gesture Recognition](https://mlsanity.com/paper/1901.02602/) (2019)
- [DepthSynth: Real-Time Realistic Synthetic Data Generation from CAD Models for 2.5D Recognition](https://mlsanity.com/paper/1702.08558/) (2017)
- [Audio-Based Activities of Daily Living (ADL) Recognition with Large-Scale Acoustic Embeddings from Online Videos](https://mlsanity.com/paper/1810.08691/) (2018)
- [STMT: A Spatial-Temporal Mesh Transformer for MoCap-Based Action Recognition](https://mlsanity.com/paper/2303.18177/) (2023)
- [Fingertip Detection and Tracking for Recognition of Air-Writing in Videos](https://mlsanity.com/paper/1809.03016/) (2018)

## Built on by (most cited first, 1 of 1)

- [mmExpert: Integrating Large Language Models for Comprehensive mmWave Data Synthesis and Understanding](https://mlsanity.com/paper/2509.16521/) (2025)

## Abstract (arXiv)

Millimeter wave radar is gaining traction recently as a promising modality for enabling pervasive and privacy-preserving gesture recognition. However, the lack of rich and fine-grained radar datasets hinders progress in developing generalized deep learning models for gesture recognition across various user postures (e.g., standing, sitting), positions, and scenes. To remedy this, we resort to designing a software pipeline that exploits wealthy 2D videos to generate realistic radar data, but it needs to address the challenge of simulating diversified and fine-grained reflection properties of user gestures. To this end, we design G3R with three key components: (i) a gesture reflection point generator expands the arm's skeleton points to form human reflection points; (ii) a signal simulation model simulates the multipath reflection and attenuation of radar signals to output the human intensity map; (iii) an encoder-decoder model combines a sampling module and a fitting module to address the differences in number and distribution of points between generated and real-world radar data for generating realistic radar data. We implement and evaluate G3R using 2D videos from public data sources and self-collected real-world radar data, demonstrating its superiority over other state-of-the-art approaches for gesture recognition.
