# DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidance

arXiv: https://arxiv.org/abs/2404.14676 · HTML: https://mlsanity.com/paper/2404.14676/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 39 of its 71 references that are in the map.
- First posted on arXiv 23 Apr 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 39)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Generative Adversarial Text to Image Synthesis](https://mlsanity.com/paper/1605.05396/) (2016)
- [Pseudo Numerical Methods for Diffusion Models on Manifolds](https://mlsanity.com/paper/2202.09778/) (2022)
- [MoCoGAN: Decomposing Motion and Content for Video Generation](https://mlsanity.com/paper/1707.04993/) (2017)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [DM-GAN: Dynamic Memory Generative Adversarial Networks for Text-to-Image Synthesis](https://mlsanity.com/paper/1904.01310/) (2019)
- [Pixel Difference Networks for Efficient Edge Detection](https://mlsanity.com/paper/2108.07009/) (2021)
- [Learning What and Where to Draw](https://mlsanity.com/paper/1610.02454/) (2016)
- [Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Image](https://mlsanity.com/paper/1804.05790/) (2018)

## Built on by (most cited first, 2 of 2)

- [MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts](https://mlsanity.com/paper/2603.15436/) (2026)
- [HiMat: DiT-based Ultra-High Resolution SVBRDF Generation](https://mlsanity.com/paper/2508.07011/) (2025)

## Abstract (arXiv)

Prior material creation methods had limitations in producing diverse results mainly because reconstruction-based methods relied on real-world measurements and generation-based methods were trained on relatively small material datasets. To address these challenges, we propose DreamPBR, a novel diffusion-based generative framework designed to create spatially-varying appearance properties guided by text and multi-modal controls, providing high controllability and diversity in material generation. Key to achieving diverse and high-quality PBR material generation lies in integrating the capabilities of recent large-scale vision-language models trained on billions of text-image pairs, along with material priors derived from hundreds of PBR material samples. We utilize a novel material Latent Diffusion Model (LDM) to establish the mapping between albedo maps and the corresponding latent space. The latent representation is then decoded into full SVBRDF parameter maps using a rendering-aware PBR decoder. Our method supports tileable generation through convolution with circular padding. Furthermore, we introduce a multi-modal guidance module, which includes pixel-aligned guidance, style image guidance, and 3D shape guidance, to enhance the control capabilities of the material LDM. We demonstrate the effectiveness of DreamPBR in material creation, showcasing its versatility and user-friendliness on a wide range of controllable generation and editing applications.
