# UVMap-ID: A Controllable and Personalized UV Map Generative Model

arXiv: https://arxiv.org/abs/2404.14568 · HTML: https://mlsanity.com/paper/2404.14568/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Image generation, text-to-image and editing, one of 14 directions in Diffusion models.
- Builds on 35 of its 58 references that are in the map.
- First posted on arXiv 22 Apr 2024.

## Placed in

- Diffusion models / [Image generation, text-to-image and editing](https://mlsanity.com/diffusion/image-generation-text-to-image-and-editing/)

## Builds on (most cited first, 30 of 35)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [CLIP-Forge: Towards Zero-Shot Text-to-Shape Generation](https://mlsanity.com/paper/2110.02624/) (2021)
- [Versatile Diffusion: Text, Images and Variations All in One Diffusion Model](https://mlsanity.com/paper/2211.08332/) (2022)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [One Transformer Fits All Distributions in Multi-Modal Diffusion at Scale](https://mlsanity.com/paper/2303.06555/) (2023)
- [Self-Correction for Human Parsing](https://mlsanity.com/paper/1910.09777/) (2019)
- [DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models](https://mlsanity.com/paper/2304.00916/) (2023)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [SSR-Encoder: Encoding Selective Subject Representation for Subject-Driven Generation](https://mlsanity.com/paper/2312.16272/) (2023)
- [SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D](https://mlsanity.com/paper/2310.02596/) (2023)
- [VideoBooth: Diffusion-based Video Generation with Image Prompts](https://mlsanity.com/paper/2312.00777/) (2023)
- [Sample and Computation Redistribution for Efficient Face Detection](https://mlsanity.com/paper/2105.04714/) (2021)
- [HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting](https://mlsanity.com/paper/2311.17061/) (2023)
- [HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation](https://mlsanity.com/paper/2310.01406/) (2023)
- [AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control](https://mlsanity.com/paper/2303.17606/) (2023)
- [Infinite-ID: Identity-preserved Personalization via ID-semantics Decoupling Paradigm](https://mlsanity.com/paper/2403.11781/) (2024)
- [3D Human Texture Estimation from a Single Image with Transformers](https://mlsanity.com/paper/2109.02563/) (2021)
- [SUR-adapter: Enhancing Text-to-Image Pre-trained Diffusion Models with Large Language Models](https://mlsanity.com/paper/2305.05189/) (2023)

## Built on by (most cited first, 7 of 7)

- [FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors](https://mlsanity.com/paper/2505.01322/) (2025)
- [Token Reduction via Local and Global Contexts Optimization for Efficient Video Large Language Models](https://mlsanity.com/paper/2603.01400/) (2026)
- [Fully-Geometric Cross-Attention for Point Cloud Registration](https://mlsanity.com/paper/2502.08285/) (2025)
- [SMPL-GPTexture: Dual-View 3D Human Texture Estimation using Text-to-Image Generation Models](https://mlsanity.com/paper/2504.13378/) (2025)
- [PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems](https://mlsanity.com/paper/2604.16540/) (2026)
- [Clustering-Enhanced Domain Adaptation for Cross-Domain Intrusion Detection in Industrial Control Systems](https://mlsanity.com/paper/2604.12183/) (2026)
- [Medoid Prototype Alignment for Cross-Plant Unknown Attack Detection in Industrial Control Systems](https://mlsanity.com/paper/2604.25544/) (2026)

## Abstract (arXiv)

Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for generating human textures (UV Maps). However, some important problems about UV Map Generative models are still not solved, i.e., how to generate personalized texture maps for any given face image, and how to define and evaluate the quality of these generated texture maps. To solve the above problems, we introduce a novel method, UVMap-ID, which is a controllable and personalized UV Map generative model. Unlike traditional large-scale training methods in 2D, we propose to fine-tune a pre-trained text-to-image diffusion model which is integrated with a face fusion module for achieving ID-driven customized generation. To support the finetuning strategy, we introduce a small-scale attribute-balanced training dataset, including high-quality textures with labeled text and Face ID. Additionally, we introduce some metrics to evaluate the multiple aspects of the textures. Finally, both quantitative and qualitative analyses demonstrate the effectiveness of our method in controllable and personalized UV Map generation. Code is publicly available via https://github.com/twowwj/UVMap-ID.
