# CLIP-GS: CLIP-Informed Gaussian Splatting for View-Consistent 3D Indoor Semantic Understanding

arXiv: https://arxiv.org/abs/2404.14249 · HTML: https://mlsanity.com/paper/2404.14249/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 57 references that are in the map.
- First posted on arXiv 22 Apr 2024.

## Builds on (most cited first, 30 of 32)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Reproducible scaling laws for contrastive language-image learning](https://mlsanity.com/paper/2212.07143/) (2022)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [A Simple Framework for Open-Vocabulary Segmentation and Detection](https://mlsanity.com/paper/2303.08131/) (2023)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [Weakly Supervised 3D Open-vocabulary Segmentation](https://mlsanity.com/paper/2305.14093/) (2023)
- [CLIPSelf: Vision Transformer Distills Itself for Open-Vocabulary Dense Prediction](https://mlsanity.com/paper/2310.01403/) (2023)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting](https://mlsanity.com/paper/2403.15624/) (2024)
- [GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal](https://mlsanity.com/paper/2404.13679/) (2024)

## Built on by (most cited first, 16 of 16)

- [Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting](https://mlsanity.com/paper/2405.04378/) (2024)
- [LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting](https://mlsanity.com/paper/2408.00254/) (2024)
- [GSemSplat: Generalizable Semantic 3D Gaussian Splatting from Uncalibrated Image Pairs](https://mlsanity.com/paper/2412.16932/) (2024)
- [Rethinking Visual Content Refinement in Low-Shot CLIP Adaptation](https://mlsanity.com/paper/2407.14117/) (2024)
- [OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding](https://mlsanity.com/paper/2508.01150/) (2025)
- [Vision-Language Memory for Spatial Reasoning](https://mlsanity.com/paper/2511.20644/) (2025)
- [Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding](https://mlsanity.com/paper/2411.19551/) (2024)
- [SparseLGS: Sparse View Language Embedded Gaussian Splatting](https://mlsanity.com/paper/2412.02245/) (2024)
- [Tomato Multi-Angle Multi-Pose Dataset for Fine-Grained Phenotyping](https://mlsanity.com/paper/2507.11279/) (2025)
- [SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs](https://mlsanity.com/paper/2503.12535/) (2025)
- [STP4D: Spatio-Temporal-Prompt Consistent Modeling for Text-to-4D Gaussian Splatting](https://mlsanity.com/paper/2504.18318/) (2025)
- [Is there anything left? Measuring semantic residuals of objects removed from 3D Gaussian Splatting](https://mlsanity.com/paper/2503.17574/) (2025)
- [RegTrack: Simplicity Beneath Complexity in Robust Multi-Modal 3D Multi-Object Tracking](https://mlsanity.com/paper/2409.00618/) (2024)
- [MGStream: Motion-aware 3D Gaussian for Streamable Dynamic Scene Reconstruction](https://mlsanity.com/paper/2505.13839/) (2025)
- [GaussianSSC: Triplane-Guided Directional Gaussian Fields for 3D Semantic Completion](https://mlsanity.com/paper/2603.21487/) (2026)
- [RGB-Pointmap Pretraining for Unified 3D Scene Understanding](https://mlsanity.com/paper/2604.02546/) (2026)

## Abstract (arXiv)

Exploiting 3D Gaussian Splatting (3DGS) with Contrastive Language-Image Pre-Training (CLIP) models for open-vocabulary 3D semantic understanding of indoor scenes has emerged as an attractive research focus. Existing methods typically attach high-dimensional CLIP semantic embeddings to 3D Gaussians and leverage view-inconsistent 2D CLIP semantics as Gaussian supervision, resulting in efficiency bottlenecks and deficient 3D semantic consistency. To address these challenges, we present CLIP-GS, efficiently achieving a coherent semantic understanding of 3D indoor scenes via the proposed Semantic Attribute Compactness (SAC) and 3D Coherent Regularization (3DCR). SAC approach exploits the naturally unified semantics within objects to learn compact, yet effective, semantic Gaussian representations, enabling highly efficient rendering (>100 FPS). 3DCR enforces semantic consistency in 2D and 3D domains: In 2D, 3DCR utilizes refined view-consistent semantic outcomes derived from 3DGS to establish cross-view coherence constraints; in 3D, 3DCR encourages features similar among 3D Gaussian primitives associated with the same object, leading to more precise and coherent segmentation results. Extensive experimental results demonstrate that our method remarkably suppresses existing state-of-the-art approaches, achieving mIoU improvements of 21.20% and 13.05% on ScanNet and Replica datasets, respectively, while maintaining real-time rendering speed. Furthermore, our approach exhibits superior performance even with sparse input data, substantiating its robustness.
