# Optimal Design for Human Preference Elicitation

arXiv: https://arxiv.org/abs/2404.13895 · HTML: https://mlsanity.com/paper/2404.13895/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 101 references that are in the map.
- First posted on arXiv 22 Apr 2024.

## Builds on (most cited first, 30 of 56)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [CVXPY: A Python-Embedded Modeling Language for Convex Optimization](https://mlsanity.com/paper/1603.00943/) (2016)
- [Deep Batch Active Learning by Diverse, Uncertain Gradient Lower Bounds](https://mlsanity.com/paper/1906.03671/) (2019)
- [A Survey of Deep Active Learning](https://mlsanity.com/paper/2009.00236/) (2020)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [One Embedder, Any Task: Instruction-Finetuned Text Embeddings](https://mlsanity.com/paper/2212.09741/) (2022)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Large Language Model Alignment: A Survey](https://mlsanity.com/paper/2309.15025/) (2023)
- [Doubly Robust Policy Evaluation and Optimization](https://mlsanity.com/paper/1503.02834/) (2015)
- [Cold-start Active Learning through Self-supervised Language Modeling](https://mlsanity.com/paper/2010.09535/) (2020)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [A Theoretical Analysis of NDCG Type Ranking Measures](https://mlsanity.com/paper/1304.6480/) (2013)
- [Provable Benefits of Actor-Critic Methods for Offline Reinforcement Learning](https://mlsanity.com/paper/2108.08812/) (2021)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Best-Arm Identification in Linear Bandits](https://mlsanity.com/paper/1409.6110/) (2014)
- [Is RLHF More Difficult than Standard RL?](https://mlsanity.com/paper/2306.14111/) (2023)
- [Sequential Experimental Design for Transductive Linear Bandits](https://mlsanity.com/paper/1906.08399/) (2019)
- [Gone Fishing: Neural Active Learning with Fisher Embeddings](https://mlsanity.com/paper/2106.09675/) (2021)
- [Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2205.11140/) (2022)
- [Cascading Bandits: Learning to Rank in the Cascade Model](https://mlsanity.com/paper/1502.02763/) (2015)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Inverse Preference Learning: Preference-based RL without a Reward Function](https://mlsanity.com/paper/2305.15363/) (2023)
- [Preference-based Reinforcement Learning with Finite-Time Guarantees](https://mlsanity.com/paper/2006.08910/) (2020)

## Built on by (most cited first, 17 of 17)

- [Optimal Design for Reward Modeling in RLHF](https://mlsanity.com/paper/2410.17055/) (2024)
- [FisherSFT: Data-Efficient Supervised Fine-Tuning of Language Models Using Information Gain](https://mlsanity.com/paper/2505.14826/) (2025)
- [Robust Reinforcement Learning from Human Feedback for Large Language Models Fine-Tuning](https://mlsanity.com/paper/2504.03784/) (2025)
- [Active Learning for Direct Preference Optimization](https://mlsanity.com/paper/2503.01076/) (2025)
- [A Statistical Case Against Empirical Human-AI Alignment](https://mlsanity.com/paper/2502.14581/) (2025)
- [Comparing Few to Rank Many: Active Human Preference Learning using Randomized Frank-Wolfe](https://mlsanity.com/paper/2412.19396/) (2024)
- [Reinforcement Learning from Human Feedback: A Statistical Perspective](https://mlsanity.com/paper/2604.02507/) (2026)
- [MisoDICE: Multi-Agent Imitation from Unlabeled Mixed-Quality Demonstrations](https://mlsanity.com/paper/2505.18595/) (2025)
- [Towards Cognitively-Faithful Decision-Making Models to Improve AI Alignment](https://mlsanity.com/paper/2509.04445/) (2025)
- [Preference-Guided Learning for Sparse-Reward Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2509.21828/) (2025)
- [Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options](https://mlsanity.com/paper/2510.18713/) (2025)
- [MASS-DPO: Multi-negative Active Sample Selection for Direct Policy Optimization](https://mlsanity.com/paper/2605.10784/) (2026)
- [Cold-Start Active Preference Learning in Socio-Economic Domains](https://mlsanity.com/paper/2508.05090/) (2025)
- [Nearly Optimal Active Preference Learning and Its Application to LLM Alignment](https://mlsanity.com/paper/2602.01581/) (2026)
- [Optimal Design for Multinomial Logit Model with Applications to Best Assortment Identification](https://mlsanity.com/paper/2605.25592/) (2026)
- [Population-Level Generative Modeling for Ranking Data](https://mlsanity.com/paper/2608.08422/) (2026)
- [Beyond Pairwise Feedback: Listwise Vision-Language Supervision for Preference-Based Reward Learning](https://mlsanity.com/paper/2608.25350/) (2026)

## Abstract (arXiv)

Learning of preference models from human feedback has been central to recent advances in artificial intelligence. Motivated by the cost of obtaining high-quality human annotations, we study efficient human preference elicitation for learning preference models. The key idea in our work is to generalize optimal designs, an approach to computing optimal information-gathering policies, to lists of items that represent potential questions with answers. The policy is a distribution over the lists and we elicit preferences from them proportionally to their probabilities. To show the generality of our ideas, we study both absolute and ranking feedback models on items in the list. We design efficient algorithms for both and analyze them. Finally, we demonstrate that our algorithms are practical by evaluating them on existing question-answering problems.
