# Zero-shot High-fidelity and Pose-controllable Character Animation

arXiv: https://arxiv.org/abs/2404.13680 · HTML: https://mlsanity.com/paper/2404.13680/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 52 references that are in the map.
- First posted on arXiv 21 Apr 2024.

## Builds on (most cited first, 30 of 46)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Imagen Video: High Definition Video Generation with Diffusion Models](https://mlsanity.com/paper/2210.02303/) (2022)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Structure and Content-Guided Video Synthesis with Diffusion Models](https://mlsanity.com/paper/2302.03011/) (2023)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [VideoCrafter1: Open Diffusion Models for High-Quality Video Generation](https://mlsanity.com/paper/2310.19512/) (2023)
- [VideoComposer: Compositional Video Synthesis with Motion Controllability](https://mlsanity.com/paper/2306.02018/) (2023)
- [EvalCrafter: Benchmarking and Evaluating Large Video Generation Models](https://mlsanity.com/paper/2310.11440/) (2023)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Expanding Language-Image Pretrained Models for General Video Recognition](https://mlsanity.com/paper/2208.02816/) (2022)
- [Everybody Dance Now](https://mlsanity.com/paper/1808.07371/) (2018)
- [Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videos](https://mlsanity.com/paper/2304.01186/) (2023)

## Built on by (most cited first, 9 of 9)

- [LeviTor: 3D Trajectory Oriented Image-to-Video Synthesis](https://mlsanity.com/paper/2412.15214/) (2024)
- [VividPose: Advancing Stable Video Diffusion for Realistic Human Image Animation](https://mlsanity.com/paper/2405.18156/) (2024)
- [Human Motion Video Generation: A Survey](https://mlsanity.com/paper/2509.03883/) (2025)
- [Generative AI for Film Creation: A Survey of Recent Advances](https://mlsanity.com/paper/2504.08296/) (2025)
- [Simulating the Real World: A Unified Survey of Multimodal Generative Models](https://mlsanity.com/paper/2503.04641/) (2025)
- [Free-viewpoint Human Animation with Pose-correlated Reference Selection](https://mlsanity.com/paper/2412.17290/) (2024)
- [SwapAnyone: Consistent and Realistic Video Synthesis for Swapping Any Person into Any Video](https://mlsanity.com/paper/2503.09154/) (2025)
- [Few-Shot-Based Modular Image-to-Video Adapter for Diffusion Models](https://mlsanity.com/paper/2512.20000/) (2025)
- [FreeAnimate: Training-Free Human Image Animation with Preview-Guided Denoising](https://mlsanity.com/paper/2606.06885/) (2026)

## Abstract (arXiv)

Image-to-video (I2V) generation aims to create a video sequence from a single image, which requires high temporal coherence and visual fidelity. However, existing approaches suffer from inconsistency of character appearances and poor preservation of fine details. Moreover, they require a large amount of video data for training, which can be computationally demanding. To address these limitations, we propose PoseAnimate, a novel zero-shot I2V framework for character animation. PoseAnimate contains three key components: 1) a Pose-Aware Control Module (PACM) that incorporates diverse pose signals into text embeddings, to preserve character-independent content and maintain precise alignment of actions. 2) a Dual Consistency Attention Module (DCAM) that enhances temporal consistency and retains character identity and intricate background details. 3) a Mask-Guided Decoupling Module (MGDM) that refines distinct feature perception abilities, improving animation fidelity by decoupling the character and background. We also propose a Pose Alignment Transition Algorithm (PATA) to ensure smooth action transition. Extensive experiment results demonstrate that our approach outperforms the state-of-the-art training-based methods in terms of character consistency and detail fidelity. Moreover, it maintains a high level of temporal coherence throughout the generated animations.
