# BANF: Band-limited Neural Fields for Levels of Detail Reconstruction

arXiv: https://arxiv.org/abs/2404.13024 · HTML: https://mlsanity.com/paper/2404.13024/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 51 references that are in the map.
- First posted on arXiv 19 Apr 2024.

## Builds on (most cited first, 30 of 34)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization](https://mlsanity.com/paper/2303.07418/) (2023)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [BACON: Band-limited Coordinate Networks for Multiscale Scene Representation](https://mlsanity.com/paper/2112.04645/) (2021)
- [Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2307.11335/) (2023)
- [ReLU Fields: The Little Non-linearity That Could](https://mlsanity.com/paper/2205.10824/) (2022)
- [SAPE: Spatially-Adaptive Progressive Encoding for Neural Optimization](https://mlsanity.com/paper/2104.09125/) (2021)
- [nerf2nerf: Pairwise Registration of Neural Radiance Fields](https://mlsanity.com/paper/2211.01600/) (2022)
- [Neural Fourier Filter Bank](https://mlsanity.com/paper/2212.01735/) (2022)
- [Residual Multiplicative Filter Networks for Multiscale Reconstruction](https://mlsanity.com/paper/2206.00746/) (2022)

## Built on by (most cited first, 10 of 10)

- [Tuning the Frequencies: Robust Training for Sinusoidal Neural Networks](https://mlsanity.com/paper/2407.21121/) (2024)
- [Stochastic Preconditioning for Neural Field Optimization](https://mlsanity.com/paper/2505.20473/) (2025)
- [H-SIREN: Improving implicit neural representations with hyperbolic periodic functions](https://mlsanity.com/paper/2410.04716/) (2024)
- [Geometric implicit neural representations for signed distance functions](https://mlsanity.com/paper/2511.07206/) (2025)
- [Calibrated Harmonic Overlaid Implicit Neural Representations for Multi-Dimensional Data](https://mlsanity.com/paper/2606.26763/) (2026)
- [Spatial Annealing for Efficient Few-shot Neural Rendering](https://mlsanity.com/paper/2406.07828/) (2024)
- [MDNF: Multi-Diffusion-Nets for Neural Fields on Meshes](https://mlsanity.com/paper/2409.03034/) (2024)
- [T-MLP: Tailed Multi-Layer Perceptron for Level-of-Detail Signal Representation](https://mlsanity.com/paper/2509.00066/) (2025)
- [SAND: Spatially Adaptive Network Depth for Fast Sampling of Neural Implicit Surfaces](https://mlsanity.com/paper/2604.25936/) (2026)
- [M-plicits: Neural Implicit Surfaces via Nested Multiscale Residuals](https://mlsanity.com/paper/2609.28684/) (2026)

## Abstract (arXiv)

Largely due to their implicit nature, neural fields lack a direct mechanism for filtering, as Fourier analysis from discrete signal processing is not directly applicable to these representations. Effective filtering of neural fields is critical to enable level-of-detail processing in downstream applications, and support operations that involve sampling the field on regular grids (e.g. marching cubes). Existing methods that attempt to decompose neural fields in the frequency domain either resort to heuristics or require extensive modifications to the neural field architecture. We show that via a simple modification, one can obtain neural fields that are low-pass filtered, and in turn show how this can be exploited to obtain a frequency decomposition of the entire signal. We demonstrate the validity of our technique by investigating level-of-detail reconstruction, and showing how coarser representations can be computed effectively.
