# 3D Multi-frame Fusion for Video Stabilization

arXiv: https://arxiv.org/abs/2404.12887 · HTML: https://mlsanity.com/paper/2404.12887/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 43 references that are in the map.
- First posted on arXiv 19 Apr 2024.

## Builds on (most cited first, 20 of 20)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Softmax Splatting for Video Frame Interpolation](https://mlsanity.com/paper/2003.05534/) (2020)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [Efficient Neural Radiance Fields for Interactive Free-viewpoint Video](https://mlsanity.com/paper/2112.01517/) (2021)
- [Progressively Optimized Local Radiance Fields for Robust View Synthesis](https://mlsanity.com/paper/2303.13791/) (2023)
- [Deep Iterative Frame Interpolation for Full-frame Video Stabilization](https://mlsanity.com/paper/1909.02641/) (2019)
- [Hybrid Neural Fusion for Full-frame Video Stabilization](https://mlsanity.com/paper/2102.06205/) (2021)
- [DUT: Learning Video Stabilization by Simply Watching Unstable Videos](https://mlsanity.com/paper/2011.14574/) (2020)
- [Deep Online Fused Video Stabilization](https://mlsanity.com/paper/2102.01279/) (2021)
- [Fast Full-frame Video Stabilization with Iterative Optimization](https://mlsanity.com/paper/2307.12774/) (2023)

## Built on by (most cited first, 7 of 7)

- [Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Video](https://mlsanity.com/paper/2412.06424/) (2024)
- [GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering](https://mlsanity.com/paper/2506.23957/) (2025)
- [Generative Photographic Control for Scene-Consistent Video Cinematic Editing](https://mlsanity.com/paper/2511.12921/) (2025)
- [Harnessing Meta-Learning for Controllable Full-Frame Video Stabilization](https://mlsanity.com/paper/2508.18859/) (2025)
- [Beyond Wide-Angle Images: Structure-to-Detail Video Portrait Correction via Unsupervised Spatiotemporal Adaptation](https://mlsanity.com/paper/2504.00401/) (2025)
- [No Labels, No Look-Ahead: Unsupervised Online Video Stabilization with Classical Priors](https://mlsanity.com/paper/2602.23141/) (2026)
- [VS3R: Robust Full-frame Video Stabilization via Deep 3D Reconstruction](https://mlsanity.com/paper/2603.05851/) (2026)

## Abstract (arXiv)

In this paper, we present RStab, a novel framework for video stabilization that integrates 3D multi-frame fusion through volume rendering. Departing from conventional methods, we introduce a 3D multi-frame perspective to generate stabilized images, addressing the challenge of full-frame generation while preserving structure. The core of our approach lies in Stabilized Rendering (SR), a volume rendering module, which extends beyond the image fusion by incorporating feature fusion. The core of our RStab framework lies in Stabilized Rendering (SR), a volume rendering module, fusing multi-frame information in 3D space. Specifically, SR involves warping features and colors from multiple frames by projection, fusing them into descriptors to render the stabilized image. However, the precision of warped information depends on the projection accuracy, a factor significantly influenced by dynamic regions. In response, we introduce the Adaptive Ray Range (ARR) module to integrate depth priors, adaptively defining the sampling range for the projection process. Additionally, we propose Color Correction (CC) assisting geometric constraints with optical flow for accurate color aggregation. Thanks to the three modules, our RStab demonstrates superior performance compared with previous stabilizers in the field of view (FOV), image quality, and video stability across various datasets.
