# Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysis

arXiv: https://arxiv.org/abs/2404.12819 · HTML: https://mlsanity.com/paper/2404.12819/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 35 references that are in the map.
- First posted on arXiv 19 Apr 2024.

## Builds on (most cited first, 25 of 25)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images](https://mlsanity.com/paper/2007.09892/) (2020)
- [ShaRF: Shape-conditioned Radiance Fields from a Single View](https://mlsanity.com/paper/2102.08860/) (2021)
- [PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo](https://mlsanity.com/paper/2207.11406/) (2022)
- [ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting](https://mlsanity.com/paper/2303.13022/) (2023)
- [Improved Direct Voxel Grid Optimization for Radiance Fields Reconstruction](https://mlsanity.com/paper/2206.05085/) (2022)
- [Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination](https://mlsanity.com/paper/2207.13607/) (2022)
- [Neural Microfacet Fields for Inverse Rendering](https://mlsanity.com/paper/2303.17806/) (2023)
- [LightSim: Neural Lighting Simulation for Urban Scenes](https://mlsanity.com/paper/2312.06654/) (2023)
- [SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild](https://mlsanity.com/paper/2401.10171/) (2024)
- [SIMBAR: Single Image-Based Scene Relighting For Effective Data Augmentation For Automated Driving Vision Tasks](https://mlsanity.com/paper/2204.00644/) (2022)
- [Rotation-Equivariant Conditional Spherical Neural Fields for Learning a Natural Illumination Prior](https://mlsanity.com/paper/2206.03858/) (2022)
- [LANe: Lighting-Aware Neural Fields for Compositional Scene Synthesis](https://mlsanity.com/paper/2304.03280/) (2023)

## Built on by (most cited first, 3 of 3)

- [RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering](https://mlsanity.com/paper/2409.20140/) (2024)
- [VENI: Variational Encoder for Natural Illumination](https://mlsanity.com/paper/2601.14079/) (2026)
- [Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects](https://mlsanity.com/paper/2510.02069/) (2025)

## Abstract (arXiv)

Inverse rendering aims to reconstruct the scene properties of objects solely from multiview images. However, it is an ill-posed problem prone to producing ambiguous estimations deviating from physically accurate representations. In this paper, we utilize Neural Microfacet Fields (NMF), a state-of-the-art neural inverse rendering method to illustrate the inherent ambiguity. We propose an evaluation framework to assess the degree of compensation or interaction between the estimated scene properties, aiming to explore the mechanisms behind this ill-posed problem and potential mitigation strategies. Specifically, we introduce artificial perturbations to one scene property and examine how adjusting another property can compensate for these perturbations. To facilitate such experiments, we introduce a disentangled NMF where material properties are independent. The experimental findings underscore the intrinsic ambiguity present in neural inverse rendering and highlight the importance of providing additional guidance through geometry, material, and illumination priors.
