# MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Models

arXiv: https://arxiv.org/abs/2404.12768 · HTML: https://mlsanity.com/paper/2404.12768/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 51 references that are in the map.
- First posted on arXiv 19 Apr 2024.

## Builds on (most cited first, 27 of 27)

- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [From Softmax to Sparsemax: A Sparse Model of Attention and Multi-Label Classification](https://mlsanity.com/paper/1602.02068/) (2016)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [Single Image Portrait Relighting](https://mlsanity.com/paper/1905.00824/) (2019)
- [SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild](https://mlsanity.com/paper/1712.01261/) (2017)
- [Learning Physics-guided Face Relighting under Directional Light](https://mlsanity.com/paper/1906.03355/) (2019)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [Neural Light Transport for Relighting and View Synthesis](https://mlsanity.com/paper/2008.03806/) (2020)
- [Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation](https://mlsanity.com/paper/2209.10510/) (2022)
- [SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relighting](https://mlsanity.com/paper/2402.18848/) (2024)
- [StyleLight: HDR Panorama Generation for Lighting Estimation and Editing](https://mlsanity.com/paper/2207.14811/) (2022)
- [EMLight: Lighting Estimation via Spherical Distribution Approximation](https://mlsanity.com/paper/2012.11116/) (2020)
- [Neural Video Portrait Relighting in Real-time via Consistency Modeling](https://mlsanity.com/paper/2104.00484/) (2021)
- [FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction](https://mlsanity.com/paper/2111.01082/) (2021)
- [EverLight: Indoor-Outdoor Editable HDR Lighting Estimation](https://mlsanity.com/paper/2304.13207/) (2023)
- [GMLight: Lighting Estimation via Geometric Distribution Approximation](https://mlsanity.com/paper/2102.10244/) (2021)
- [On Controllable Sparse Alternatives to Softmax](https://mlsanity.com/paper/1810.11975/) (2018)
- [A Neural Rendering Framework for Free-Viewpoint Relighting](https://mlsanity.com/paper/1911.11530/) (2019)
- [Real-Time Global Illumination Decomposition of Videos](https://mlsanity.com/paper/1908.01961/) (2019)
- [Sparse Needlets for Lighting Estimation with Spherical Transport Loss](https://mlsanity.com/paper/2106.13090/) (2021)
- [Learning to Estimate Indoor Lighting from 3D Objects](https://mlsanity.com/paper/1806.03994/) (2018)
- [Accidental Light Probes](https://mlsanity.com/paper/2301.05211/) (2023)
- [What Is Around The Camera?](https://mlsanity.com/paper/1611.09325/) (2016)
- [Deep Lighting Environment Map Estimation from Spherical Panoramas](https://mlsanity.com/paper/2005.08000/) (2020)

## Built on by (most cited first, 1 of 1)

- [RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis](https://mlsanity.com/paper/2408.03356/) (2024)

## Abstract (arXiv)

Accurately estimating scene lighting is critical for applications such as mixed reality. Existing works estimate illumination by generating illumination maps or regressing illumination parameters. However, the method of generating illumination maps has poor generalization performance and parametric models such as Spherical Harmonic (SH) and Spherical Gaussian (SG) fall short in capturing high-frequency or low-frequency components. This paper presents MixLight, a joint model that utilizes the complementary characteristics of SH and SG to achieve a more complete illumination representation, which uses SH and SG to capture low-frequency ambient and high-frequency light sources respectively. In addition, a special spherical light source sparsemax (SLSparsemax) module that refers to the position and brightness relationship between spherical light sources is designed to improve their sparsity, which is significant but omitted by prior works. Extensive experiments demonstrate that MixLight surpasses state-of-the-art (SOTA) methods on multiple metrics. In addition, experiments on Web Dataset also show that MixLight as a parametric method has better generalization performance than non-parametric methods.
