# ASID: Active Exploration for System Identification in Robotic Manipulation

arXiv: https://arxiv.org/abs/2404.12308 · HTML: https://mlsanity.com/paper/2404.12308/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 49 of its 84 references that are in the map.
- First posted on arXiv 18 Apr 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 49)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning](https://mlsanity.com/paper/2303.05479/) (2023)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience](https://mlsanity.com/paper/1810.05687/) (2018)
- [Where2Act: From Pixels to Actions for Articulated 3D Objects](https://mlsanity.com/paper/2101.02692/) (2021)
- [Active Domain Randomization](https://mlsanity.com/paper/1904.04762/) (2019)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [In-Hand Object Rotation via Rapid Motor Adaptation](https://mlsanity.com/paper/2210.04887/) (2022)
- [Model-Based Active Exploration](https://mlsanity.com/paper/1810.12162/) (2018)
- [BayesSim: adaptive domain randomization via probabilistic inference for robotics simulators](https://mlsanity.com/paper/1906.01728/) (2019)
- [Dexterous Manipulation with Deep Reinforcement Learning: Efficient, General, and Low-Cost](https://mlsanity.com/paper/1810.06045/) (2018)
- [Active Learning for Nonlinear System Identification with Guarantees](https://mlsanity.com/paper/2006.10277/) (2020)
- [Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real World](https://mlsanity.com/paper/2110.05457/) (2021)
- [DensePhysNet: Learning Dense Physical Object Representations via Multi-step Dynamic Interactions](https://mlsanity.com/paper/1906.03853/) (2019)

## Built on by (most cited first, 28 of 28)

- [Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids](https://mlsanity.com/paper/2502.20396/) (2025)
- [Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/2503.24361/) (2025)
- [Dream to Manipulate: Compositional World Models Empowering Robot Imitation Learning with Imagination](https://mlsanity.com/paper/2412.14957/) (2024)
- [The Reality Gap in Robotics: Challenges, Solutions, and Best Practices](https://mlsanity.com/paper/2510.20808/) (2025)
- [PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation](https://mlsanity.com/paper/2504.16693/) (2025)
- [Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL](https://mlsanity.com/paper/2410.20254/) (2024)
- [Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning](https://mlsanity.com/paper/2502.02705/) (2025)
- [Robot Learning with Super-Linear Scaling](https://mlsanity.com/paper/2412.01770/) (2024)
- [Dynamics as Prompts: In-Context Learning for Sim-to-Real System Identifications](https://mlsanity.com/paper/2410.20357/) (2024)
- [OXE-AugE: A Large-Scale Robot Augmentation of OXE for Scaling Cross-Embodiment Policy Learning](https://mlsanity.com/paper/2512.13100/) (2025)
- [ContactGaussian-WM: Learning Physics-Grounded World Model from Videos](https://mlsanity.com/paper/2602.11021/) (2026)
- [LodeStar: Long-horizon Dexterity via Synthetic Data Augmentation from Human Demonstrations](https://mlsanity.com/paper/2508.17547/) (2025)
- [Towards Exploratory and Focused Manipulation with Bimanual Active Perception: A New Problem, Benchmark and Strategy](https://mlsanity.com/paper/2602.01939/) (2026)
- [Incremental Few-Shot Adaptation for Non-Prehensile Object Manipulation using Parallelizable Physics Simulators](https://mlsanity.com/paper/2409.13228/) (2024)
- [Neural Fidelity Calibration for Informative Sim-to-Real Adaptation](https://mlsanity.com/paper/2504.08604/) (2025)
- [EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planning](https://mlsanity.com/paper/2609.35047/) (2026)
- [ASBI: Leveraging Informative Real-World Data for Active Black-Box Simulator Tuning](https://mlsanity.com/paper/2510.15331/) (2025)
- [Posterior-driven Heuristic Support Adaptation in a Probabilistic Treatment of Real2Sim2Real for Vision-Driven Deformable Linear Object Manipulation](https://mlsanity.com/paper/2510.26656/) (2025)
- [Towards Batch-to-Streaming Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/2603.08588/) (2026)
- [Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration](https://mlsanity.com/paper/2605.12084/) (2026)
- [TAM: Torque Adaptation Module for Robust Motion Transfer in Manipulation](https://mlsanity.com/paper/2606.06218/) (2026)
- [IDEA: Insensitive to Dynamics Mismatch via Effect Alignment for Sim-to-Real Transfer in Multi-Agent Control](https://mlsanity.com/paper/2606.26575/) (2026)
- [Trajectory Design and Budgeted Querying for Digital Twin Calibration](https://mlsanity.com/paper/2608.08631/) (2026)
- [Diagnose, Recover, Certify: Task Readiness under Hidden Dynamics Changes](https://mlsanity.com/paper/2609.20304/) (2026)
- [When Does Test-Time Physical Diagnosis Pay? A Frozen Policy Buys Evidence It Never Reads](https://mlsanity.com/paper/2609.22299/) (2026)
- [Test-Time Spatial Reasoning for Robot Manipulation Using Generative Real-to-Sim](https://mlsanity.com/paper/2609.33982/) (2026)
- [ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim](https://mlsanity.com/paper/2609.34010/) (2026)
- [D-World: An Explicit World-Language-Action Model with Recursive Self-Improvement under Dual Control](https://mlsanity.com/paper/2610.17114/) (2026)

## Abstract (arXiv)

Model-free control strategies such as reinforcement learning have shown the ability to learn control strategies without requiring an accurate model or simulator of the world. While this is appealing due to the lack of modeling requirements, such methods can be sample inefficient, making them impractical in many real-world domains. On the other hand, model-based control techniques leveraging accurate simulators can circumvent these challenges and use a large amount of cheap simulation data to learn controllers that can effectively transfer to the real world. The challenge with such model-based techniques is the requirement for an extremely accurate simulation, requiring both the specification of appropriate simulation assets and physical parameters. This requires considerable human effort to design for every environment being considered. In this work, we propose a learning system that can leverage a small amount of real-world data to autonomously refine a simulation model and then plan an accurate control strategy that can be deployed in the real world. Our approach critically relies on utilizing an initial (possibly inaccurate) simulator to design effective exploration policies that, when deployed in the real world, collect high-quality data. We demonstrate the efficacy of this paradigm in identifying articulation, mass, and other physical parameters in several challenging robotic manipulation tasks, and illustrate that only a small amount of real-world data can allow for effective sim-to-real transfer. Project website at https://weirdlabuw.github.io/asid
