# InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior

arXiv: https://arxiv.org/abs/2404.11613 · HTML: https://mlsanity.com/paper/2404.11613/

## Key facts

- Cited by 56 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 87 of its 118 references that are in the map.
- First posted on arXiv 17 Apr 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 87)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Blended Diffusion for Text-driven Editing of Natural Images](https://mlsanity.com/paper/2111.14818/) (2021)
- [A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation](https://mlsanity.com/paper/1512.02134/) (2015)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Unsupervised Monocular Depth Estimation with Left-Right Consistency](https://mlsanity.com/paper/1609.03677/) (2016)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [MegaDepth: Learning Single-View Depth Prediction from Internet Photos](https://mlsanity.com/paper/1804.00607/) (2018)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Predicting Depth, Surface Normals and Semantic Labels with a Common Multi-Scale Convolutional Architecture](https://mlsanity.com/paper/1411.4734/) (2014)

## Built on by (most cited first, 30 of 56)

- [MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds](https://mlsanity.com/paper/2412.06974/) (2024)
- [LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation](https://mlsanity.com/paper/2408.13252/) (2024)
- [EmbodiedOcc: Embodied 3D Occupancy Prediction for Vision-based Online Scene Understanding](https://mlsanity.com/paper/2412.04380/) (2024)
- [Depth Anything with Any Prior](https://mlsanity.com/paper/2505.10565/) (2025)
- [WonderTurbo: Generating Interactive 3D World in 0.72 Seconds](https://mlsanity.com/paper/2504.02261/) (2025)
- [DepthLab: From Partial to Complete](https://mlsanity.com/paper/2412.18153/) (2024)
- [3D Gaussian Inpainting with Depth-Guided Cross-View Consistency](https://mlsanity.com/paper/2502.11801/) (2025)
- [ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining](https://mlsanity.com/paper/2408.10906/) (2024)
- [AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting](https://mlsanity.com/paper/2502.05176/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction](https://mlsanity.com/paper/2503.05484/) (2025)
- [WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception](https://mlsanity.com/paper/2508.15720/) (2025)
- [Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration](https://mlsanity.com/paper/2504.00387/) (2025)
- [InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes](https://mlsanity.com/paper/2507.08416/) (2025)
- [InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model](https://mlsanity.com/paper/2506.10980/) (2025)
- [Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360deg Scenes](https://mlsanity.com/paper/2511.06457/) (2025)
- [Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model](https://mlsanity.com/paper/2409.16938/) (2024)
- [Geometry-Aware Diffusion Models for Multiview Scene Inpainting](https://mlsanity.com/paper/2502.13335/) (2025)
- [Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass](https://mlsanity.com/paper/2603.17841/) (2026)
- [FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting](https://mlsanity.com/paper/2411.12089/) (2024)
- [GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes](https://mlsanity.com/paper/2509.19937/) (2025)
- [OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2601.09575/) (2026)
- [Video Understanding: From Geometry and Semantics to Unified Models](https://mlsanity.com/paper/2603.17840/) (2026)
- [3D StreetUnveiler with Semantic-aware 2DGS -- a simple baseline](https://mlsanity.com/paper/2405.18416/) (2024)
- [ScanEdit: Hierarchically-Guided Functional 3D Scan Editing](https://mlsanity.com/paper/2504.15049/) (2025)
- [F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Aggregative Gaussian Splatting](https://mlsanity.com/paper/2501.06714/) (2025)
- [Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validation](https://mlsanity.com/paper/2503.11731/) (2025)
- [DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting](https://mlsanity.com/paper/2507.00429/) (2025)
- [High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details](https://mlsanity.com/paper/2507.18023/) (2025)
- [SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting](https://mlsanity.com/paper/2509.07809/) (2025)

## Abstract (arXiv)

3D Gaussians have recently emerged as an efficient representation for novel view synthesis. This work studies its editability with a particular focus on the inpainting task, which aims to supplement an incomplete set of 3D Gaussians with additional points for visually harmonious rendering. Compared to 2D inpainting, the crux of inpainting 3D Gaussians is to figure out the rendering-relevant properties of the introduced points, whose optimization largely benefits from their initial 3D positions. To this end, we propose to guide the point initialization with an image-conditioned depth completion model, which learns to directly restore the depth map based on the observed image. Such a design allows our model to fill in depth values at an aligned scale with the original depth, and also to harness strong generalizability from largescale diffusion prior. Thanks to the more accurate depth completion, our approach, dubbed InFusion, surpasses existing alternatives with sufficiently better fidelity and efficiency under various complex scenarios. We further demonstrate the effectiveness of InFusion with several practical applications, such as inpainting with user-specific texture or with novel object insertion.
