# VG4D: Vision-Language Model Goes 4D Video Recognition

arXiv: https://arxiv.org/abs/2404.11605 · HTML: https://mlsanity.com/paper/2404.11605/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 42 of its 56 references that are in the map.
- First posted on arXiv 17 Apr 2024.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 42)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Point Transformer](https://mlsanity.com/paper/2011.00931/) (2020)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling](https://mlsanity.com/paper/2111.14819/) (2021)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [PointCLIP: Point Cloud Understanding by CLIP](https://mlsanity.com/paper/2112.02413/) (2021)
- [Masked Autoencoders for Point Cloud Self-supervised Learning](https://mlsanity.com/paper/2203.06604/) (2022)
- [PointNeXt: Revisiting PointNet++ with Improved Training and Scaling Strategies](https://mlsanity.com/paper/2206.04670/) (2022)
- [Visual Language Maps for Robot Navigation](https://mlsanity.com/paper/2210.05714/) (2022)
- [A Short Note about Kinetics-600](https://mlsanity.com/paper/1808.01340/) (2018)
- [Expanding Language-Image Pretrained Models for General Video Recognition](https://mlsanity.com/paper/2208.02816/) (2022)
- [ULIP: Learning a Unified Representation of Language, Images, and Point Clouds for 3D Understanding](https://mlsanity.com/paper/2212.05171/) (2022)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Fine-tuned CLIP Models are Efficient Video Learners](https://mlsanity.com/paper/2212.03640/) (2022)
- [Towards Open Vocabulary Learning: A Survey](https://mlsanity.com/paper/2306.15880/) (2023)
- [Open-vocabulary Queryable Scene Representations for Real World Planning](https://mlsanity.com/paper/2209.09874/) (2022)
- [CLIP2Point: Transfer CLIP to Point Cloud Classification with Image-Depth Pre-training](https://mlsanity.com/paper/2210.01055/) (2022)
- [MeteorNet: Deep Learning on Dynamic 3D Point Cloud Sequences](https://mlsanity.com/paper/1910.09165/) (2019)
- [Vita-CLIP: Video and text adaptive CLIP via Multimodal Prompting](https://mlsanity.com/paper/2304.03307/) (2023)
- [Efficient RGB-D Semantic Segmentation for Indoor Scene Analysis](https://mlsanity.com/paper/2011.06961/) (2020)
- [CLIP goes 3D: Leveraging Prompt Tuning for Language Grounded 3D Recognition](https://mlsanity.com/paper/2303.11313/) (2023)
- [CLIP2: Contrastive Language-Image-Point Pretraining from Real-World Point Cloud Data](https://mlsanity.com/paper/2303.12417/) (2023)
- [PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequences](https://mlsanity.com/paper/2205.13713/) (2022)
- [VPN: Learning Video-Pose Embedding for Activities of Daily Living](https://mlsanity.com/paper/2007.03056/) (2020)
- [STAR-Transformer: A Spatio-temporal Cross Attention Transformer for Human Action Recognition](https://mlsanity.com/paper/2210.07503/) (2022)
- [3DV: 3D Dynamic Voxel for Action Recognition in Depth Video](https://mlsanity.com/paper/2005.05501/) (2020)
- [Explore In-Context Learning for 3D Point Cloud Understanding](https://mlsanity.com/paper/2306.08659/) (2023)
- [Point Primitive Transformer for Long-Term 4D Point Cloud Video Understanding](https://mlsanity.com/paper/2208.00281/) (2022)

## Built on by (most cited first, 11 of 11)

- [EarthDial: Turning Multi-sensory Earth Observations to Interactive Dialogues](https://mlsanity.com/paper/2412.15190/) (2024)
- [Align then Adapt: Rethinking Parameter-Efficient Transfer Learning in 4D Perception](https://mlsanity.com/paper/2602.23069/) (2026)
- [LLaVA-4D: Embedding SpatioTemporal Prompt into LMMs for 4D Scene Understanding](https://mlsanity.com/paper/2505.12253/) (2025)
- [Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2407.15706/) (2024)
- [Tri-Efficient Transfer Learning for Point Cloud Videos](https://mlsanity.com/paper/2606.24175/) (2026)
- [4DPC2hat: Towards Dynamic Point Cloud Understanding with Failure-Aware Bootstrapping](https://mlsanity.com/paper/2602.03890/) (2026)
- [Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learning](https://mlsanity.com/paper/2508.10897/) (2025)
- [PointDGMamba: Domain Generalization of Point Cloud Classification via Generalized State Space Model](https://mlsanity.com/paper/2408.13574/) (2024)
- [Heatmap Pooling Network for Action Recognition from RGB Videos](https://mlsanity.com/paper/2512.03837/) (2025)
- [3D4D: An Interactive, Editable, 4D World Model via 3D Video Generation](https://mlsanity.com/paper/2511.08536/) (2025)
- [DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognition](https://mlsanity.com/paper/2605.09604/) (2026)

## Abstract (arXiv)

Understanding the real world through point cloud video is a crucial aspect of robotics and autonomous driving systems. However, prevailing methods for 4D point cloud recognition have limitations due to sensor resolution, which leads to a lack of detailed information. Recent advances have shown that Vision-Language Models (VLM) pre-trained on web-scale text-image datasets can learn fine-grained visual concepts that can be transferred to various downstream tasks. However, effectively integrating VLM into the domain of 4D point clouds remains an unresolved problem. In this work, we propose the Vision-Language Models Goes 4D (VG4D) framework to transfer VLM knowledge from visual-text pre-trained models to a 4D point cloud network. Our approach involves aligning the 4D encoder's representation with a VLM to learn a shared visual and text space from training on large-scale image-text pairs. By transferring the knowledge of the VLM to the 4D encoder and combining the VLM, our VG4D achieves improved recognition performance. To enhance the 4D encoder, we modernize the classic dynamic point cloud backbone and propose an improved version of PSTNet, im-PSTNet, which can efficiently model point cloud videos. Experiments demonstrate that our method achieves state-of-the-art performance for action recognition on both the NTU RGB+D 60 dataset and the NTU RGB+D 120 dataset. Code is available at urlhttps://github.com/Shark0-0/VG4D.
