# A Data-Driven Representation for Sign Language Production

arXiv: https://arxiv.org/abs/2404.11499 · HTML: https://mlsanity.com/paper/2404.11499/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 49 references that are in the map.
- First posted on arXiv 17 Apr 2024.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Supervised Contrastive Learning](https://mlsanity.com/paper/2004.11362/) (2020)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [Six Challenges for Neural Machine Translation](https://mlsanity.com/paper/1706.03872/) (2017)
- [Sign Language Transformers: Joint End-to-end Sign Language Recognition and Translation](https://mlsanity.com/paper/2003.13830/) (2020)
- [Progressive Transformers for End-to-End Sign Language Production](https://mlsanity.com/paper/2004.14874/) (2020)
- [Fast Decoding in Sequence Models using Discrete Latent Variables](https://mlsanity.com/paper/1803.03382/) (2018)
- [Sign Language Recognition, Generation, and Translation: An Interdisciplinary Perspective](https://mlsanity.com/paper/1908.08597/) (2019)
- [The challenge of realistic music generation: modelling raw audio at scale](https://mlsanity.com/paper/1806.10474/) (2018)
- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [Adversarial Training for Multi-Channel Sign Language Production](https://mlsanity.com/paper/2008.12405/) (2020)
- [Mixed SIGNals: Sign Language Production via a Mixture of Motion Primitives](https://mlsanity.com/paper/2107.11317/) (2021)
- [Joey NMT: A Minimalist NMT Toolkit for Novices](https://mlsanity.com/paper/1907.12484/) (2019)
- [Machine Translation between Spoken Languages and Signed Languages Represented in SignWriting](https://mlsanity.com/paper/2210.05404/) (2022)
- [Improving 3D Pose Estimation for Sign Language](https://mlsanity.com/paper/2308.09525/) (2023)
- [Changing the Representation: Examining Language Representation for Neural Sign Language Production](https://mlsanity.com/paper/2210.06312/) (2022)
- [Autoregressive Sign Language Production: A Gloss-Free Approach with Discrete Representations](https://mlsanity.com/paper/2309.12179/) (2023)

## Built on by (most cited first, 17 of 17)

- [Geo-Sign: Hyperbolic Contrastive Regularisation for Geometrically Aware Sign Language Translation](https://mlsanity.com/paper/2506.00129/) (2025)
- [Disentangle and Regularize: Sign Language Production with Articulator-Based Disentanglement and Channel-Aware Regularization](https://mlsanity.com/paper/2504.06610/) (2025)
- [DiVeQ: Differentiable Vector Quantization Using the Reparameterization Trick](https://mlsanity.com/paper/2509.26469/) (2025)
- [SLRTP2025 Sign Language Production Challenge: Methodology, Results, and Future Work](https://mlsanity.com/paper/2508.06951/) (2025)
- [Modelling the Distribution of Human Motion for Sign Language Assessment](https://mlsanity.com/paper/2408.10073/) (2024)
- [Breaking the Silence: A Dataset and Benchmark for Bangla Text-to-Gloss Translation](https://mlsanity.com/paper/2504.02293/) (2025)
- [Using Sign Language Production as Data Augmentation to enhance Sign Language Translation](https://mlsanity.com/paper/2506.09643/) (2025)
- [M3T: Discrete Multi-Modal Motion Tokens for Sign Language Production](https://mlsanity.com/paper/2603.23617/) (2026)
- [Text2Sign Diffusion: A Generative Approach for Gloss-Free Sign Language Production](https://mlsanity.com/paper/2509.10845/) (2025)
- [SignAgent: Agentic LLMs for Linguistically-Grounded Sign Language Annotation and Dataset Curation](https://mlsanity.com/paper/2603.19059/) (2026)
- [Towards Skeletal and Signer Noise Reduction in Sign Language Production via Quaternion-Based Pose Encoding and Contrastive Learning](https://mlsanity.com/paper/2508.14574/) (2025)
- [A2V-SLP: Alignment-Aware Variational Modeling for Disentangled Sign Language Production](https://mlsanity.com/paper/2602.11861/) (2026)
- [Sign-Language Datasets at Scale: A Comprehensive Survey on Resources, Benchmarks, and Annotation Standards](https://mlsanity.com/paper/2606.19352/) (2026)
- [The Impact of VAE Design on Latent Pose Representations for Diffusion-based Sign Language Production](https://mlsanity.com/paper/2606.22959/) (2026)
- [Q-BridgeNet: A Quantization Network for Cross-Lingual Sign Language Translation](https://mlsanity.com/paper/2607.11215/) (2026)
- [Bridging the Gap Between Semantics and Reconstruction:Unifying Sign Language Translation and Production](https://mlsanity.com/paper/2608.09045/) (2026)
- [SignRR: Retrieve and Refine Real Motion for Sign Language Production](https://mlsanity.com/paper/2608.28568/) (2026)

## Abstract (arXiv)

Phonetic representations are used when recording spoken languages, but no equivalent exists for recording signed languages. As a result, linguists have proposed several annotation systems that operate on the gloss or sub-unit level; however, these resources are notably irregular and scarce. Sign Language Production (SLP) aims to automatically translate spoken language sentences into continuous sequences of sign language. However, current state-of-the-art approaches rely on scarce linguistic resources to work. This has limited progress in the field. This paper introduces an innovative solution by transforming the continuous pose generation problem into a discrete sequence generation problem. Thus, overcoming the need for costly annotation. Although, if available, we leverage the additional information to enhance our approach. By applying Vector Quantisation (VQ) to sign language data, we first learn a codebook of short motions that can be combined to create a natural sequence of sign. Where each token in the codebook can be thought of as the lexicon of our representation. Then using a transformer we perform a translation from spoken language text to a sequence of codebook tokens. Each token can be directly mapped to a sequence of poses allowing the translation to be performed by a single network. Furthermore, we present a sign stitching method to effectively join tokens together. We evaluate on the RWTH-PHOENIX-Weather-2014T (PHOENIX14T) and the more challenging Meine DGS Annotated (mDGS) datasets. An extensive evaluation shows our approach outperforms previous methods, increasing the BLEU-1 back translation score by up to 72%.
