# Open-Ended Wargames with Large Language Models

arXiv: https://arxiv.org/abs/2404.11446 · HTML: https://mlsanity.com/paper/2404.11446/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 7 of its 37 references that are in the map.
- First posted on arXiv 17 Apr 2024.

## Builds on (most cited first, 7 of 7)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)](https://mlsanity.com/paper/2309.17421/) (2023)
- [Towards Reasoning in Large Language Models: A Survey](https://mlsanity.com/paper/2212.10403/) (2022)
- [Large Language Models and Games: A Survey and Roadmap](https://mlsanity.com/paper/2402.18659/) (2024)
- [Escalation Risks from Language Models in Military and Diplomatic Decision-Making](https://mlsanity.com/paper/2401.03408/) (2024)
- [AI and Wargaming](https://mlsanity.com/paper/2009.08922/) (2020)

## Built on by (most cited first, 8 of 8)

- [Scaling Laws For Scalable Oversight](https://mlsanity.com/paper/2504.18530/) (2025)
- [On Large Language Models in National Security Applications](https://mlsanity.com/paper/2407.03453/) (2024)
- [Measuring Free-Form Decision-Making Inconsistency of Language Models in Military Crisis Simulations](https://mlsanity.com/paper/2410.13204/) (2024)
- [Critical Foreign Policy Decisions (CFPD)-Benchmark: Measuring Diplomatic Preferences in Large Language Models](https://mlsanity.com/paper/2503.06263/) (2025)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)
- [Prompt Programming for Cultural Bias and Alignment of Large Language Models](https://mlsanity.com/paper/2603.16827/) (2026)
- [No One Wins in Nuclear War: A Social Simulation of Military Decision-making](https://mlsanity.com/paper/2608.01868/) (2026)
- [Position: AI Is Not Ready for Strategic Conflicts](https://mlsanity.com/paper/2609.16189/) (2026)

## Abstract (arXiv)

Wargames are a powerful tool for understanding and rehearsing real-world decision making. Automated play of wargames using artificial intelligence (AI) enables possibilities beyond those of human-conducted games, such as playing the game many times over to see a range of possible outcomes. There are two categories of wargames: quantitative games, with discrete types of moves, and qualitative games, which revolve around open-ended responses. Historically, automation efforts have focused on quantitative games, but large language models (LLMs) make it possible to automate qualitative wargames. We introduce "Snow Globe," an LLM-powered multi-agent system for playing qualitative wargames. With Snow Globe, every stage of a text-based qualitative wargame from scenario preparation to post-game analysis can be optionally carried out by AI, humans, or a combination thereof. We describe its software architecture conceptually and release an open-source implementation alongside this publication. As case studies, we simulate a tabletop exercise about an AI incident response and a political wargame about a geopolitical crisis. We discuss potential applications of the approach and how it fits into the broader wargaming ecosystem.
