# Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices

arXiv: https://arxiv.org/abs/2404.11285 · HTML: https://mlsanity.com/paper/2404.11285/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Apr 2024.

## Built on by (most cited first, 17 of 17)

- [NLI4VolVis: Natural Language Interaction for Volume Visualization via LLM Multi-Agents and Editable 3D Gaussian Splatting](https://mlsanity.com/paper/2507.12621/) (2025)
- [iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting](https://mlsanity.com/paper/2504.17954/) (2025)
- [Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects](https://mlsanity.com/paper/2412.06257/) (2024)
- [6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering](https://mlsanity.com/paper/2410.04974/) (2024)
- [TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting](https://mlsanity.com/paper/2507.13586/) (2025)
- [Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization](https://mlsanity.com/paper/2410.16978/) (2024)
- [GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion](https://mlsanity.com/paper/2504.20829/) (2025)
- [ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization](https://mlsanity.com/paper/2607.18466/) (2026)
- [Efficient Semantic Splatting for Remote Sensing Multi-view Segmentation](https://mlsanity.com/paper/2412.05969/) (2024)
- [ClipGS: Clippable Gaussian Splatting for Interactive Cinematic Visualization of Volumetric Medical Data](https://mlsanity.com/paper/2507.06647/) (2025)
- [Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs](https://mlsanity.com/paper/2512.20129/) (2025)
- [Lightweight Gradient-Aware Upscaling of 3D Gaussian Splatting Images](https://mlsanity.com/paper/2503.14171/) (2025)
- [Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy](https://mlsanity.com/paper/2601.22026/) (2026)
- [XClipGS: Exact Half-Space Clipping for Medical Volume Gaussian Splatting](https://mlsanity.com/paper/2608.07760/) (2026)
- [Fixed-Budget Gaussian Volume Encoding with Structure-Aware Allocation](https://mlsanity.com/paper/2608.14112/) (2026)
- [CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction](https://mlsanity.com/paper/2608.26868/) (2026)
- [FactorSplat: Appearance-Controllable Gaussian Proxies for Medical Volume Rendering](https://mlsanity.com/paper/2610.02382/) (2026)

## Abstract (arXiv)

Interactive photorealistic rendering of 3D anatomy is used in medical education to explain the structure of the human body. It is currently restricted to frontal teaching scenarios, where even with a powerful GPU and high-speed access to a large storage device where the data set is hosted, interactive demonstrations can hardly be achieved. We present the use of novel view synthesis via compressed 3D Gaussian Splatting (3DGS) to overcome this restriction, and to even enable students to perform cinematic anatomy on lightweight and mobile devices. Our proposed pipeline first finds a set of camera poses that captures all potentially seen structures in the data. High-quality images are then generated with path tracing and converted into a compact 3DGS representation, consuming < 70 MB even for data sets of multiple GBs. This allows for real-time photorealistic novel view synthesis that recovers structures up to the voxel resolution and is almost indistinguishable from the path-traced images
