# Learning to Score Sign Language with Two-stage Method

arXiv: https://arxiv.org/abs/2404.10383 · HTML: https://mlsanity.com/paper/2404.10383/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 33 references that are in the map.
- First posted on arXiv 16 Apr 2024.

## Builds on (most cited first, 18 of 18)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [MMDetection: Open MMLab Detection Toolbox and Benchmark](https://mlsanity.com/paper/1906.07155/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessment](https://mlsanity.com/paper/2204.03646/) (2022)
- [Learning Regularity in Skeleton Trajectories for Anomaly Detection in Videos](https://mlsanity.com/paper/1903.03295/) (2019)
- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [Learning To Score Olympic Events](https://mlsanity.com/paper/1611.05125/) (2016)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)
- [SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videos](https://mlsanity.com/paper/2112.13715/) (2021)
- [Using a single RGB frame for real time 3D hand pose estimation in the wild](https://mlsanity.com/paper/1712.03866/) (2017)
- [Action Quality Assessment using Siamese Network-Based Deep Metric Learning](https://mlsanity.com/paper/2002.12096/) (2020)

## Built on by (most cited first, 2 of 2)

- [A Decade of Action Quality Assessment: Largest Systematic Survey of Trends, Challenges, and Future Directions](https://mlsanity.com/paper/2502.02817/) (2025)
- [Modelling the Distribution of Human Motion for Sign Language Assessment](https://mlsanity.com/paper/2408.10073/) (2024)

## Abstract (arXiv)

Human action recognition and performance assessment have been hot research topics in recent years. Recognition problems have mature solutions in the field of sign language, but past research in performance analysis has focused on competitive sports and medical training, overlooking the scoring assessment ,which is an important part of sign language teaching digitalization. In this paper, we analyze the existing technologies for performance assessment and adopt methods that perform well in human pose reconstruction tasks combined with motion rotation embedded expressions, proposing a two-stage sign language performance evaluation pipeline. Our analysis shows that choosing reconstruction tasks in the first stage can provide more expressive features, and using smoothing methods can provide an effective reference for assessment. Experiments show that our method provides good score feedback mechanisms and high consistency with professional assessments compared to end-to-end evaluations.
