# SRGS: Super-Resolution 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2404.10318 · HTML: https://mlsanity.com/paper/2404.10318/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 84 references that are in the map.
- First posted on arXiv 16 Apr 2024.

## Builds on (most cited first, 30 of 54)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Image Super-Resolution via Iterative Refinement](https://mlsanity.com/paper/2104.07636/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Image Super-Resolution Using Very Deep Residual Channel Attention Networks](https://mlsanity.com/paper/1807.02758/) (2018)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)

## Built on by (most cited first, 26 of 26)

- [S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting](https://mlsanity.com/paper/2503.04314/) (2025)
- [GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors](https://mlsanity.com/paper/2406.10111/) (2024)
- [SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training](https://mlsanity.com/paper/2512.05354/) (2025)
- [REALM: An MLLM-Agent Framework for Open World 3D Reasoning Segmentation and Editing on Gaussian Splatting](https://mlsanity.com/paper/2510.16410/) (2025)
- [SIR-DIFF: Sparse Image Sets Restoration with Multi-View Diffusion Model](https://mlsanity.com/paper/2503.14463/) (2025)
- [Bridging Diffusion Models and 3D Representations: A 3D Consistent Super-Resolution Framework](https://mlsanity.com/paper/2508.04090/) (2025)
- [Arbitrary-Scale 3D Gaussian Super-Resolution](https://mlsanity.com/paper/2508.16467/) (2025)
- [PBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors](https://mlsanity.com/paper/2506.02846/) (2025)
- [Sequence Matters: Harnessing Video Models in 3D Super-Resolution](https://mlsanity.com/paper/2412.11525/) (2024)
- [SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes](https://mlsanity.com/paper/2509.21859/) (2025)
- [GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densification](https://mlsanity.com/paper/2509.25603/) (2025)
- [SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2602.24020/) (2026)
- [SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting](https://mlsanity.com/paper/2512.02172/) (2025)
- [Lightweight Gradient-Aware Upscaling of 3D Gaussian Splatting Images](https://mlsanity.com/paper/2503.14171/) (2025)
- [GaussianVAE: Adaptive Learning Dynamics of 3D Gaussians for High-Fidelity Super-Resolution](https://mlsanity.com/paper/2506.07897/) (2025)
- [Leveraging Learned Image Prior for 3D Gaussian Compression](https://mlsanity.com/paper/2510.14705/) (2025)
- [DenoiseGS: Gaussian Reconstruction Model for Burst Denoising](https://mlsanity.com/paper/2511.22939/) (2025)
- [HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video](https://mlsanity.com/paper/2606.29333/) (2026)
- [MVGSR: Multi-View Consistent 3D Gaussian Super-Resolution via Epipolar Guidance](https://mlsanity.com/paper/2512.15048/) (2025)
- [DSA-SRGS: Super-Resolution Gaussian Splatting for Dynamic Sparse-View DSA Reconstruction](https://mlsanity.com/paper/2603.04770/) (2026)
- [GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidance](https://mlsanity.com/paper/2605.18252/) (2026)
- [ConFi-GS Confidence-Guided High-Frequency Injection for 3D Gaussian Splatting Super-Resolution](https://mlsanity.com/paper/2605.24964/) (2026)
- [DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images](https://mlsanity.com/paper/2606.01315/) (2026)
- [AnchorSplat: Fast and Structure Consistent Detail Synthesis for Gaussian Splatting](https://mlsanity.com/paper/2607.01290/) (2026)
- [SubSplat: High-Resolution Pixel-aligned 3DGS via Sub-pixel Gaussian Reparameterization](https://mlsanity.com/paper/2607.20813/) (2026)
- [MedGSSR: Generalizable Medical Image Super-Resolution 3D Reconstruction via Hierarchical Feed-forward Gaussian Splatting](https://mlsanity.com/paper/2609.06874/) (2026)

## Abstract (arXiv)

Low-resolution (LR) multi-view capture limits the fidelity of 3D Gaussian Splatting (3DGS). 3DGS super-resolution (SR) is therefore important, yet challenging because it must recover missing high-frequency details while enforcing cross-view geometric consistency. We revisit SRGS, a simple baseline that couples plug-in 2D SR priors with geometry-aware cross-view regularization, and observe that most subsequent advances follow the same paradigm, either strengthening prior injection, refining cross-view constraints, or modulating the objective. However, this shared structure is rarely formalized as a unified objective with explicit modules, limiting principled attribution of improvements and reusable design guidance. In this paper, we formalize SRGS as a unified modular framework that factorizes 3DGS SR into two components, prior injection and cross-view regularization, within a joint objective. This abstraction subsumes a broad family of recent methods as instantiations of the same recipe, enabling analysis beyond single-method innovation. Across five public benchmarks, we consolidate nine representative follow-up methods and trace reported improvements to specific modules and settings. Ablations disentangle the roles of priors and consistency, and stress tests under sparse-view input and challenging capture conditions characterize robustness. Overall, our study consolidates 3DGS SR into a coherent foundation and offers practical guidance for robust, comparable 3DGS SR methods.
