# Plug-and-Play Acceleration of Occupancy Grid-based NeRF Rendering using VDB Grid and Hierarchical Ray Traversal

arXiv: https://arxiv.org/abs/2404.10272 · HTML: https://mlsanity.com/paper/2404.10272/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 18 references that are in the map.
- First posted on arXiv 16 Apr 2024.

## Builds on (most cited first, 9 of 9)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [NerfAcc: Efficient Sampling Accelerates NeRFs](https://mlsanity.com/paper/2305.04966/) (2023)

## Built on by (most cited first, 1 of 1)

- [MCBlock: Boosting Neural Radiance Field Training Speed by MCTS-based Dynamic-Resolution Ray Sampling](https://mlsanity.com/paper/2504.09878/) (2025)

## Abstract (arXiv)

Transmittance estimators such as Occupancy Grid (OG) can accelerate the training and rendering of Neural Radiance Field (NeRF) by predicting important samples that contributes much to the generated image. However, OG manages occupied regions in the form of the dense binary grid, in which there are many blocks with the same values that cause redundant examination of voxels' emptiness in ray-tracing. In our work, we introduce two techniques to improve the efficiency of ray-tracing in trained OG without fine-tuning. First, we replace the dense grids with VDB grids to reduce the spatial redundancy. Second, we use hierarchical digital differential analyzer (HDDA) to efficiently trace voxels in the VDB grids. Our experiments on NeRF-Synthetic and Mip-NeRF 360 datasets show that our proposed method successfully accelerates rendering NeRF-Synthetic dataset by 12% in average and Mip-NeRF 360 dataset by 4% in average, compared to a fast implementation of OG, NerfAcc, without losing the quality of rendered images.
