# Shaping Realities: Enhancing 3D Generative AI with Fabrication Constraints

arXiv: https://arxiv.org/abs/2404.10142 · HTML: https://mlsanity.com/paper/2404.10142/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 22 references that are in the map.
- First posted on arXiv 15 Apr 2024.

## Builds on (most cited first, 11 of 11)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Muse: Text-To-Image Generation via Masked Generative Transformers](https://mlsanity.com/paper/2301.00704/) (2023)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [TextMesh: Generation of Realistic 3D Meshes From Text Prompts](https://mlsanity.com/paper/2304.12439/) (2023)
- [Style2Fab: Functionality-Aware Segmentation for Fabricating Personalized 3D Models with Generative AI](https://mlsanity.com/paper/2309.06379/) (2023)
- [SliceHub: Augmenting Shared 3D Model Repositories with Slicing Results for 3D Printing](https://mlsanity.com/paper/2109.14722/) (2021)

## Built on by (most cited first, 6 of 6)

- [BikeBench: A Bicycle Design Benchmark for Generative Models with Objectives and Constraints](https://mlsanity.com/paper/2508.00830/) (2025)
- [Speech to Reality: On-Demand Production using Natural Language, 3D Generative AI, and Discrete Robotic Assembly](https://mlsanity.com/paper/2409.18390/) (2024)
- [TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication](https://mlsanity.com/paper/2503.02007/) (2025)
- [MechStyle: Augmenting Generative AI with Mechanical Simulation to Create Stylized and Structurally Viable 3D Models](https://mlsanity.com/paper/2509.20571/) (2025)
- [Textile IR: A Bidirectional Intermediate Representation for Physics-Aware Fashion CAD](https://mlsanity.com/paper/2601.02792/) (2026)
- [InstructMesh: Selective Refinement of Generative 3D Models for Fabrication](https://mlsanity.com/paper/2608.28534/) (2026)

## Abstract (arXiv)

Generative AI tools are becoming more prevalent in 3D modeling, enabling users to manipulate or create new models with text or images as inputs. This makes it easier for users to rapidly customize and iterate on their 3D designs and explore new creative ideas. These methods focus on the aesthetic quality of the 3D models, refining them to look similar to the prompts provided by the user. However, when creating 3D models intended for fabrication, designers need to trade-off the aesthetic qualities of a 3D model with their intended physical properties. To be functional post-fabrication, 3D models have to satisfy structural constraints informed by physical principles. Currently, such requirements are not enforced by generative AI tools. This leads to the development of aesthetically appealing, but potentially non-functional 3D geometry, that would be hard to fabricate and use in the real world. This workshop paper highlights the limitations of generative AI tools in translating digital creations into the physical world and proposes new augmentations to generative AI tools for creating physically viable 3D models. We advocate for the development of tools that manipulate or generate 3D models by considering not only the aesthetic appearance but also using physical properties as constraints. This exploration seeks to bridge the gap between digital creativity and real-world applicability, extending the creative potential of generative AI into the tangible domain.
