# Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL

arXiv: https://arxiv.org/abs/2404.09857 · HTML: https://mlsanity.com/paper/2404.09857/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Placed in Language-conditioned policies and VLAs, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 36 of its 48 references that are in the map.
- First posted on arXiv 15 Apr 2024.

## Placed in

- Offline RL and imitation learning from data / [Language-conditioned policies and VLAs](https://mlsanity.com/offlinerl/language-conditioned-policies-and-vlas/)

## Builds on (most cited first, 30 of 36)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Learning Discriminative Model Prediction for Tracking](https://mlsanity.com/paper/1904.07220/) (2019)
- [Track Anything: Segment Anything Meets Videos](https://mlsanity.com/paper/2304.11968/) (2023)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [Tracking Anything with Decoupled Video Segmentation](https://mlsanity.com/paper/2309.03903/) (2023)
- [Segment and Track Anything](https://mlsanity.com/paper/2305.06558/) (2023)
- [Simple but Effective: CLIP Embeddings for Embodied AI](https://mlsanity.com/paper/2111.09888/) (2021)
- [EfficientSAM: Leveraged Masked Image Pretraining for Efficient Segment Anything](https://mlsanity.com/paper/2312.00863/) (2023)
- [Visual Semantic Navigation using Scene Priors](https://mlsanity.com/paper/1810.06543/) (2018)
- [A Novel Performance Evaluation Methodology for Single-Target Trackers](https://mlsanity.com/paper/1503.01313/) (2015)
- [Foundational Models Defining a New Era in Vision: A Survey and Outlook](https://mlsanity.com/paper/2307.13721/) (2023)
- [DALL-E-Bot: Introducing Web-Scale Diffusion Models to Robotics](https://mlsanity.com/paper/2210.02438/) (2022)
- [Visual Representations for Semantic Target Driven Navigation](https://mlsanity.com/paper/1805.06066/) (2018)
- [Does computer vision matter for action?](https://mlsanity.com/paper/1905.12887/) (2019)
- [Pre-Trained Image Encoder for Generalizable Visual Reinforcement Learning](https://mlsanity.com/paper/2212.08860/) (2022)
- [Macro Graph Neural Networks for Online Billion-Scale Recommender Systems](https://mlsanity.com/paper/2401.14939/) (2024)
- [Continuous Scene Representations for Embodied AI](https://mlsanity.com/paper/2203.17251/) (2022)
- [End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learning](https://mlsanity.com/paper/1808.03405/) (2018)
- [Towards Distraction-Robust Active Visual Tracking](https://mlsanity.com/paper/2106.10110/) (2021)
- [Offline Reinforcement Learning for Visual Navigation](https://mlsanity.com/paper/2212.08244/) (2022)
- [End-to-end Active Object Tracking via Reinforcement Learning](https://mlsanity.com/paper/1705.10561/) (2017)
- [Learning to Navigate Using Mid-Level Visual Priors](https://mlsanity.com/paper/1912.11121/) (2019)
- [Can Pre-Trained Text-to-Image Models Generate Visual Goals for Reinforcement Learning?](https://mlsanity.com/paper/2307.07837/) (2023)
- [Pose-Assisted Multi-Camera Collaboration for Active Object Tracking](https://mlsanity.com/paper/2001.05161/) (2020)

## Built on by (most cited first, 23 of 23)

- [TrackVLA: Embodied Visual Tracking in the Wild](https://mlsanity.com/paper/2505.23189/) (2025)
- [UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI](https://mlsanity.com/paper/2412.20977/) (2024)
- [ABot-N0: Technical Report on the VLA Foundation Model for Versatile Embodied Navigation](https://mlsanity.com/paper/2602.11598/) (2026)
- [TrackVLA++: Unleashing Reasoning and Memory Capabilities in VLA Models for Embodied Visual Tracking](https://mlsanity.com/paper/2510.07134/) (2025)
- [LOVON: Legged Open-Vocabulary Object Navigator](https://mlsanity.com/paper/2507.06747/) (2025)
- [Qwen-RobotNav Technical Report: A Scalable Navigation Model Designed for an Agentic Navigation System](https://mlsanity.com/paper/2606.18112/) (2026)
- [VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memory](https://mlsanity.com/paper/2601.08665/) (2026)
- [VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Models](https://mlsanity.com/paper/2505.20718/) (2025)
- [Open-World Drone Active Tracking with Goal-Centered Rewards](https://mlsanity.com/paper/2412.00744/) (2024)
- [ABot-N1: Toward a General Visual Language Navigation Foundation Model](https://mlsanity.com/paper/2607.10383/) (2026)
- [E2HiL: Entropy-Guided Sample Selection for Efficient Real-World Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2601.19969/) (2026)
- [CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models](https://mlsanity.com/paper/2603.22846/) (2026)
- [Hierarchical Instruction-aware Embodied Visual Tracking](https://mlsanity.com/paper/2505.20710/) (2025)
- [3D Gaussian Map with Open-Set Semantic Grouping for Vision-Language Navigation](https://mlsanity.com/paper/2605.26500/) (2026)
- [Instance-level Visual Active Tracking with Occlusion-Aware Planning](https://mlsanity.com/paper/2604.21453/) (2026)
- [Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation](https://mlsanity.com/paper/2606.03949/) (2026)
- [USS: Unifying Spatial-Semantic Prompting for End to End Embodied Visual Tracking](https://mlsanity.com/paper/2606.25880/) (2026)
- [UESF-Bench: Benchmarking and Probing for Unified Embodied Seeking and Following](https://mlsanity.com/paper/2607.13621/) (2026)
- [RescueBench: Can Embodied Agents Save Lives in the Wild ?](https://mlsanity.com/paper/2606.01848/) (2026)
- [Task-Relevant Representation Decoupling for Visual Reinforcement Learning Generalization](https://mlsanity.com/paper/2607.00796/) (2026)
- [CST-WM: A Causally Structured World Model for Embodied Visual Tracking](https://mlsanity.com/paper/2609.06302/) (2026)
- [UniTrackPLA: Unified Panorama-Language-Action Model for Instruction-Guided Navigation and Dynamic Person Tracking](https://mlsanity.com/paper/2610.00878/) (2026)
- [VLX-Go: Robust Embodied Tracking through Multi-Stage Learning and On-Policy Refinement](https://mlsanity.com/paper/2610.19361/) (2026)

## Abstract (arXiv)

Embodied visual tracking is to follow a target object in dynamic 3D environments using an agent's egocentric vision. This is a vital and challenging skill for embodied agents. However, existing methods suffer from inefficient training and poor generalization. In this paper, we propose a novel framework that combines visual foundation models(VFM) and offline reinforcement learning(offline RL) to empower embodied visual tracking. We use a pre-trained VFM, such as "Tracking Anything", to extract semantic segmentation masks with text prompts. We then train a recurrent policy network with offline RL, e.g., Conservative Q-Learning, to learn from the collected demonstrations without online interactions. To further improve the robustness and generalization of the policy network, we also introduce a mask re-targeting mechanism and a multi-level data collection strategy. In this way, we can train a robust policy within an hour on a consumer-level GPU, e.g., Nvidia RTX 3090. We evaluate our agent on several high-fidelity environments with challenging situations, such as distraction and occlusion. The results show that our agent outperforms state-of-the-art methods in terms of sample efficiency, robustness to distractors, and generalization to unseen scenarios and targets. We also demonstrate the transferability of the learned agent from virtual environments to a real-world robot.
