# Virtually Enriched NYU Depth V2 Dataset for Monocular Depth Estimation: Do We Need Artificial Augmentation?

arXiv: https://arxiv.org/abs/2404.09469 · HTML: https://mlsanity.com/paper/2404.09469/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 30 references that are in the map.
- First posted on arXiv 15 Apr 2024.

## Builds on (most cited first, 17 of 17)

- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Virtual Worlds as Proxy for Multi-Object Tracking Analysis](https://mlsanity.com/paper/1605.06457/) (2016)
- [Unifying Flow, Stereo and Depth Estimation](https://mlsanity.com/paper/2211.05783/) (2022)
- [Unleashing Text-to-Image Diffusion Models for Visual Perception](https://mlsanity.com/paper/2303.02153/) (2023)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)
- [Attention Attention Everywhere: Monocular Depth Prediction with Skip Attention](https://mlsanity.com/paper/2210.09071/) (2022)
- [Monocular Depth Estimation using Diffusion Models](https://mlsanity.com/paper/2302.14816/) (2023)
- [Occlusions, Motion and Depth Boundaries with a Generic Network for Disparity, Optical Flow or Scene Flow Estimation](https://mlsanity.com/paper/1808.01838/) (2018)
- [Deep Equilibrium Optical Flow Estimation](https://mlsanity.com/paper/2204.08442/) (2022)
- [SharpNet: Fast and Accurate Recovery of Occluding Contours in Monocular Depth Estimation](https://mlsanity.com/paper/1905.08598/) (2019)
- [Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks](https://mlsanity.com/paper/1612.07429/) (2016)
- [Single Image Depth Estimation: An Overview](https://mlsanity.com/paper/2104.06456/) (2021)
- [Monocular Depth Estimation through Virtual-world Supervision and Real-world SfM Self-Supervision](https://mlsanity.com/paper/2103.12209/) (2021)
- [Fast and Accurate Single-Image Depth Estimation on Mobile Devices, Mobile AI 2021 Challenge: Report](https://mlsanity.com/paper/2105.08630/) (2021)
- [Efficient Single-Image Depth Estimation on Mobile Devices, Mobile AI & AIM 2022 Challenge: Report](https://mlsanity.com/paper/2211.04470/) (2022)
- [Investigating Neural Architectures by Synthetic Dataset Design](https://mlsanity.com/paper/2204.11045/) (2022)

## Built on by (most cited first, 1 of 1)

- [SiNGER: A Clearer Voice Distills Vision Transformers Further](https://mlsanity.com/paper/2509.20986/) (2025)

## Abstract (arXiv)

We present ANYU, a new virtually augmented version of the NYU depth v2 dataset, designed for monocular depth estimation. In contrast to the well-known approach where full 3D scenes of a virtual world are utilized to generate artificial datasets, ANYU was created by incorporating RGB-D representations of virtual reality objects into the original NYU depth v2 images. We specifically did not match each generated virtual object with an appropriate texture and a suitable location within the real-world image. Instead, an assignment of texture, location, lighting, and other rendering parameters was randomized to maximize a diversity of the training data, and to show that it is randomness that can improve the generalizing ability of a dataset. By conducting extensive experiments with our virtually modified dataset and validating on the original NYU depth v2 and iBims-1 benchmarks, we show that ANYU improves the monocular depth estimation performance and generalization of deep neural networks with considerably different architectures, especially for the current state-of-the-art VPD model. To the best of our knowledge, this is the first work that augments a real-world dataset with randomly generated virtual 3D objects for monocular depth estimation. We make our ANYU dataset publicly available in two training configurations with 10% and 100% additional synthetically enriched RGB-D pairs of training images, respectively, for efficient training and empirical exploration of virtual augmentation at https://github.com/ABrain-One/ANYU
