# ViFu: Multiple 360^circ Objects Reconstruction with Clean Background via Visible Part Fusion

arXiv: https://arxiv.org/abs/2404.09426 · HTML: https://mlsanity.com/paper/2404.09426/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 38 references that are in the map.
- First posted on arXiv 15 Apr 2024.

## Builds on (most cited first, 25 of 25)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [Cut, Paste and Learn: Surprisingly Easy Synthesis for Instance Detection](https://mlsanity.com/paper/1708.01642/) (2017)
- [Editable Free-viewpoint Video Using a Layered Neural Representation](https://mlsanity.com/paper/2104.14786/) (2021)
- [SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field](https://mlsanity.com/paper/2303.13277/) (2023)
- [Object-Centric Neural Scene Rendering](https://mlsanity.com/paper/2012.08503/) (2020)
- [Unsupervised Learning of Shape and Pose with Differentiable Point Clouds](https://mlsanity.com/paper/1810.09381/) (2018)
- [Deforming Radiance Fields with Cages](https://mlsanity.com/paper/2207.12298/) (2022)
- [Object-Compositional Neural Implicit Surfaces](https://mlsanity.com/paper/2207.09686/) (2022)

## Abstract (arXiv)

In this paper, we propose a method to segment and recover a static, clean background and multiple 360^circ objects from observations of scenes at different timestamps. Recent works have used neural radiance fields to model 3D scenes and improved the quality of novel view synthesis, while few studies have focused on modeling the invisible or occluded parts of the training images. These under-reconstruction parts constrain both scene editing and rendering view selection, thereby limiting their utility for synthetic data generation for downstream tasks. Our basic idea is that, by observing the same set of objects in various arrangement, so that parts that are invisible in one scene may become visible in others. By fusing the visible parts from each scene, occlusion-free rendering of both background and foreground objects can be achieved. We decompose the multi-scene fusion task into two main components: (1) objects/background segmentation and alignment, where we leverage point cloud-based methods tailored to our novel problem formulation; (2) radiance fields fusion, where we introduce visibility field to quantify the visible information of radiance fields, and propose visibility-aware rendering for the fusion of series of scenes, ultimately obtaining clean background and 360^circ object rendering. Comprehensive experiments were conducted on synthetic and real datasets, and the results demonstrate the effectiveness of our method.
