# In My Perspective, In My Hands: Accurate Egocentric 2D Hand Pose and Action Recognition

arXiv: https://arxiv.org/abs/2404.09308 · HTML: https://mlsanity.com/paper/2404.09308/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 47 references that are in the map.
- First posted on arXiv 14 Apr 2024.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Swin Transformer V2: Scaling Up Capacity and Resolution](https://mlsanity.com/paper/2111.09883/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [EfficientNetV2: Smaller Models and Faster Training](https://mlsanity.com/paper/2104.00298/) (2021)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Albumentations: fast and flexible image augmentations](https://mlsanity.com/paper/1809.06839/) (2018)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions](https://mlsanity.com/paper/1904.05349/) (2019)
- [Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor](https://mlsanity.com/paper/1704.02201/) (2017)
- [MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Network](https://mlsanity.com/paper/2310.16288/) (2023)
- [A neural network based on SPD manifold learning for skeleton-based hand gesture recognition](https://mlsanity.com/paper/1904.12970/) (2019)
- [Can 3D Pose be Learned from 2D Projections Alone?](https://mlsanity.com/paper/1808.07182/) (2018)
- [Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos](https://mlsanity.com/paper/2209.09484/) (2022)
- [Analysis of the hands in egocentric vision: A survey](https://mlsanity.com/paper/1912.10867/) (2019)
- [Attention! A Lightweight 2D Hand Pose Estimation Approach](https://mlsanity.com/paper/2001.08047/) (2020)
- [Domain and View-point Agnostic Hand Action Recognition](https://mlsanity.com/paper/2103.02303/) (2021)

## Built on by (most cited first, 12 of 12)

- [MADiff: Motion-Aware Mamba Diffusion Models for Hand Trajectory Prediction on Egocentric Videos](https://mlsanity.com/paper/2409.02638/) (2024)
- [Survey on Hand Gesture Recognition from Visual Input](https://mlsanity.com/paper/2501.11992/) (2025)
- [EgoEvGesture: Gesture Recognition Based on Egocentric Event Camera](https://mlsanity.com/paper/2503.12419/) (2025)
- [Towards Egocentric 3D Hand Pose Estimation in Unseen Domains](https://mlsanity.com/paper/2601.06537/) (2026)
- [EgoEV-HandPose: Egocentric 3D Hand Pose Estimation and Gesture Recognition with Stereo Event Cameras](https://mlsanity.com/paper/2605.12297/) (2026)
- [SHARP: Segmentation of Hands and Arms by Range using Pseudo-Depth for Enhanced Egocentric 3D Hand Pose Estimation and Action Recognition](https://mlsanity.com/paper/2408.10037/) (2024)
- [ACT360: An Efficient 360-Degree Action Detection and Summarization Framework for Mission-Critical Training and Debriefing](https://mlsanity.com/paper/2503.12852/) (2025)
- [REST-HANDS: Rehabilitation with Egocentric Vision Using Smartglasses for Treatment of Hands after Surviving Stroke](https://mlsanity.com/paper/2409.20116/) (2024)
- [Person Identification from Egocentric Human-Object Interactions using 3D Hand Pose](https://mlsanity.com/paper/2509.16557/) (2025)
- [STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition](https://mlsanity.com/paper/2607.17342/) (2026)
- [EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset](https://mlsanity.com/paper/2609.17189/) (2026)
- [De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift](https://mlsanity.com/paper/2609.32454/) (2026)

## Abstract (arXiv)

Action recognition is essential for egocentric video understanding, allowing automatic and continuous monitoring of Activities of Daily Living (ADLs) without user effort. Existing literature focuses on 3D hand pose input, which requires computationally intensive depth estimation networks or wearing an uncomfortable depth sensor. In contrast, there has been insufficient research in understanding 2D hand pose for egocentric action recognition, despite the availability of user-friendly smart glasses in the market capable of capturing a single RGB image. Our study aims to fill this research gap by exploring the field of 2D hand pose estimation for egocentric action recognition, making two contributions. Firstly, we introduce two novel approaches for 2D hand pose estimation, namely EffHandNet for single-hand estimation and EffHandEgoNet, tailored for an egocentric perspective, capturing interactions between hands and objects. Both methods outperform state-of-the-art models on H2O and FPHA public benchmarks. Secondly, we present a robust action recognition architecture from 2D hand and object poses. This method incorporates EffHandEgoNet, and a transformer-based action recognition method. Evaluated on H2O and FPHA datasets, our architecture has a faster inference time and achieves an accuracy of 91.32% and 94.43%, respectively, surpassing state of the art, including 3D-based methods. Our work demonstrates that using 2D skeletal data is a robust approach for egocentric action understanding. Extensive evaluation and ablation studies show the impact of the hand pose estimation approach, and how each input affects the overall performance.
