# DreamScape: 3D Scene Creation via Gaussian Splatting joint Correlation Modeling

arXiv: https://arxiv.org/abs/2404.09227 · HTML: https://mlsanity.com/paper/2404.09227/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 42 of its 49 references that are in the map.
- First posted on arXiv 14 Apr 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 42)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://mlsanity.com/paper/2312.09147/) (2023)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [3DGen: Triplane Latent Diffusion for Textured Mesh Generation](https://mlsanity.com/paper/2303.05371/) (2023)
- [WonderJourney: Going from Anywhere to Everywhere](https://mlsanity.com/paper/2312.03884/) (2023)
- [SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D](https://mlsanity.com/paper/2310.02596/) (2023)
- [Text2NeRF: Text-Driven 3D Scene Generation with Neural Radiance Fields](https://mlsanity.com/paper/2305.11588/) (2023)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)

## Built on by (most cited first, 7 of 7)

- [REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment](https://mlsanity.com/paper/2405.18525/) (2024)
- [FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placement](https://mlsanity.com/paper/2503.04919/) (2025)
- [Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion](https://mlsanity.com/paper/2507.04403/) (2025)
- [BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation](https://mlsanity.com/paper/2501.10462/) (2025)
- [Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image](https://mlsanity.com/paper/2606.24138/) (2026)
- [SLayR: Scene Layout Generation with Rectified Flow](https://mlsanity.com/paper/2412.05003/) (2024)
- [DM-CFO: A Diffusion Model for Compositional 3D Tooth Generation with Collision-Free Optimization](https://mlsanity.com/paper/2603.03602/) (2026)

## Abstract (arXiv)

Recent advances in text-to-3D creation integrate the potent prior of Diffusion Models from text-to-image generation into 3D domain. Nevertheless, generating 3D scenes with multiple objects remains challenging. Therefore, we present DreamScape, a method for generating 3D scenes from text. Utilizing Gaussian Splatting for 3D representation, DreamScape introduces 3D Gaussian Guide that encodes semantic primitives, spatial transformations and relationships from text using LLMs, enabling local-to-global optimization. Progressive scale control is tailored during local object generation, addressing training instability issue arising from simple blending in the global optimization stage. Collision relationships between objects are modeled at the global level to mitigate biases in LLMs priors, ensuring physical correctness. Additionally, to generate pervasive objects like rain and snow distributed extensively across the scene, we design specialized sparse initialization and densification strategy. Experiments demonstrate that DreamScape achieves state-of-the-art performance, enabling high-fidelity, controllable 3D scene generation.
