# Generalized Population-Based Training for Hyperparameter Optimization in Reinforcement Learning

arXiv: https://arxiv.org/abs/2404.08233 · HTML: https://mlsanity.com/paper/2404.08233/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 29 of its 55 references that are in the map.
- First posted on arXiv 12 Apr 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Hyperband: A Novel Bandit-Based Approach to Hyperparameter Optimization](https://mlsanity.com/paper/1603.06560/) (2016)
- [Ray: A Distributed Framework for Emerging AI Applications](https://mlsanity.com/paper/1712.05889/) (2017)
- [BOHB: Robust and Efficient Hyperparameter Optimization at Scale](https://mlsanity.com/paper/1807.01774/) (2018)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [An Improved Analysis of Stochastic Gradient Descent with Momentum](https://mlsanity.com/paper/2007.07989/) (2020)
- [Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents](https://mlsanity.com/paper/1712.06560/) (2017)
- [Evolution-Guided Policy Gradient in Reinforcement Learning](https://mlsanity.com/paper/1805.07917/) (2018)
- [Kickstarting Deep Reinforcement Learning](https://mlsanity.com/paper/1803.03835/) (2018)
- [On the Computational Efficiency of Training Neural Networks](https://mlsanity.com/paper/1410.1141/) (2014)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Provably Efficient Online Hyperparameter Optimization with Population-Based Bandits](https://mlsanity.com/paper/2002.02518/) (2020)
- [Emergent Coordination Through Competition](https://mlsanity.com/paper/1902.07151/) (2019)
- [Bayesian Optimization in AlphaGo](https://mlsanity.com/paper/1812.06855/) (2018)
- [Collaborative Evolutionary Reinforcement Learning](https://mlsanity.com/paper/1905.00976/) (2019)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Population-Guided Parallel Policy Search for Reinforcement Learning](https://mlsanity.com/paper/2001.02907/) (2020)
- [Bayesian Generational Population-Based Training](https://mlsanity.com/paper/2207.09405/) (2022)
- [Evolutionary Reinforcement Learning for Sample-Efficient Multiagent Coordination](https://mlsanity.com/paper/1906.07315/) (2019)
- [Faster Improvement Rate Population Based Training](https://mlsanity.com/paper/2109.13800/) (2021)
- [Accelerating and Improving AlphaZero Using Population Based Training](https://mlsanity.com/paper/2003.06212/) (2020)
- [Online Meta-learning by Parallel Algorithm Competition](https://mlsanity.com/paper/1702.07490/) (2017)
- [PNS: Population-Guided Novelty Search for Reinforcement Learning in Hard Exploration Environments](https://mlsanity.com/paper/1811.10264/) (2018)

## Built on by (most cited first, 4 of 4)

- [B-STaR: Monitoring and Balancing Exploration and Exploitation in Self-Taught Reasoners](https://mlsanity.com/paper/2412.17256/) (2024)
- [Task-free Adaptive Meta Black-box Optimization](https://mlsanity.com/paper/2601.21475/) (2026)
- [EvoRL: A GPU-accelerated Framework for Evolutionary Reinforcement Learning](https://mlsanity.com/paper/2501.15129/) (2025)
- [Optimizing Team Behavior via Extremum-seeking Control in Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2610.18808/) (2026)

## Abstract (arXiv)

Hyperparameter optimization plays a key role in the machine learning domain. Its significance is especially pronounced in reinforcement learning (RL), where agents continuously interact with and adapt to their environments, requiring dynamic adjustments in their learning trajectories. To cater to this dynamicity, the Population-Based Training (PBT) was introduced, leveraging the collective intelligence of a population of agents learning simultaneously. However, PBT tends to favor high-performing agents, potentially neglecting the explorative potential of agents on the brink of significant advancements. To mitigate the limitations of PBT, we present the Generalized Population-Based Training (GPBT), a refined framework designed for enhanced granularity and flexibility in hyperparameter adaptation. Complementing GPBT, we further introduce Pairwise Learning (PL). Instead of merely focusing on elite agents, PL employs a comprehensive pairwise strategy to identify performance differentials and provide holistic guidance to underperforming agents. By integrating the capabilities of GPBT and PL, our approach significantly improves upon traditional PBT in terms of adaptability and computational efficiency. Rigorous empirical evaluations across a range of RL benchmarks confirm that our approach consistently outperforms not only the conventional PBT but also its Bayesian-optimized variant.
