# QuasiSim: Parameterized Quasi-Physical Simulators for Dexterous Manipulations Transfer

arXiv: https://arxiv.org/abs/2404.07988 · HTML: https://mlsanity.com/paper/2404.07988/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 80 references that are in the map.
- First posted on arXiv 11 Apr 2024.

## Builds on (most cited first, 30 of 49)

- [A Comprehensive Survey on Transfer Learning](https://mlsanity.com/paper/1911.02685/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Policy Distillation](https://mlsanity.com/paper/1511.06295/) (2015)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Brax -- A Differentiable Physics Engine for Large Scale Rigid Body Simulation](https://mlsanity.com/paper/2106.13281/) (2021)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation](https://mlsanity.com/paper/2204.13662/) (2022)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation System](https://mlsanity.com/paper/2307.04577/) (2023)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions](https://mlsanity.com/paper/2112.03028/) (2021)
- [VideoDex: Learning Dexterity from Internet Videos](https://mlsanity.com/paper/2212.04498/) (2022)
- [Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes](https://mlsanity.com/paper/2211.11744/) (2022)
- [State-Only Imitation Learning for Dexterous Manipulation](https://mlsanity.com/paper/2004.04650/) (2020)
- [DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Video](https://mlsanity.com/paper/2202.00164/) (2022)
- [TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding](https://mlsanity.com/paper/2401.08399/) (2024)
- [DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation](https://mlsanity.com/paper/2211.09423/) (2022)
- [NeuralSim: Augmenting Differentiable Simulators with Neural Networks](https://mlsanity.com/paper/2011.04217/) (2020)
- [Reinforcement Learning with Videos: Combining Offline Observations with Interaction](https://mlsanity.com/paper/2011.06507/) (2020)
- [From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation](https://mlsanity.com/paper/2204.12490/) (2022)
- [Dexterous Imitation Made Easy: A Learning-Based Framework for Efficient Dexterous Manipulation](https://mlsanity.com/paper/2203.13251/) (2022)
- [PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction](https://mlsanity.com/paper/2312.04393/) (2023)
- [ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation](https://mlsanity.com/paper/2309.03891/) (2023)
- [An End-to-End Differentiable Framework for Contact-Aware Robot Design](https://mlsanity.com/paper/2107.07501/) (2021)

## Built on by (most cited first, 12 of 12)

- [ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning](https://mlsanity.com/paper/2503.21860/) (2025)
- [SPIDER: Scalable Physics-Informed Dexterous Retargeting](https://mlsanity.com/paper/2511.09484/) (2025)
- [DemoDiffusion: One-Shot Human Imitation using pre-trained Diffusion Policy](https://mlsanity.com/paper/2506.20668/) (2025)
- [DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References](https://mlsanity.com/paper/2502.09614/) (2025)
- [Learning to Transfer Human Hand Skills for Robot Manipulations](https://mlsanity.com/paper/2501.04169/) (2025)
- [DexMan: Learning Bimanual Dexterous Manipulation from Human and Generated Videos](https://mlsanity.com/paper/2510.08475/) (2025)
- [DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation](https://mlsanity.com/paper/2506.03103/) (2025)
- [ContactGaussian-WM: Learning Physics-Grounded World Model from Videos](https://mlsanity.com/paper/2602.11021/) (2026)
- [Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration](https://mlsanity.com/paper/2607.00033/) (2026)
- [LUCID: Learning Embodiment-Agnostic Intent Models from Unstructured Human Videos for Scalable Dexterous Robot Skill Acquisition](https://mlsanity.com/paper/2606.11628/) (2026)
- [UniBYD: A Unified Framework for Learning Robotic Manipulation Across Embodiments Beyond Imitation of Human Demonstrations](https://mlsanity.com/paper/2512.11609/) (2025)
- [DexTaG: Tactile-as-Guidance in Reinforcement Learning for Dexterous Manipulation](https://mlsanity.com/paper/2609.33882/) (2026)

## Abstract (arXiv)

We explore the dexterous manipulation transfer problem by designing simulators. The task wishes to transfer human manipulations to dexterous robot hand simulations and is inherently difficult due to its intricate, highly-constrained, and discontinuous dynamics and the need to control a dexterous hand with a DoF to accurately replicate human manipulations. Previous approaches that optimize in high-fidelity black-box simulators or a modified one with relaxed constraints only demonstrate limited capabilities or are restricted by insufficient simulation fidelity. We introduce parameterized quasi-physical simulators and a physics curriculum to overcome these limitations. The key ideas are 1) balancing between fidelity and optimizability of the simulation via a curriculum of parameterized simulators, and 2) solving the problem in each of the simulators from the curriculum, with properties ranging from high task optimizability to high fidelity. We successfully enable a dexterous hand to track complex and diverse manipulations in high-fidelity simulated environments, boosting the success rate by 11%+ from the best-performed baseline. The project website is available at https://meowuu7.github.io/QuasiSim/.
