# Reinforcement Learning with Generalizable Gaussian Splatting

arXiv: https://arxiv.org/abs/2404.07950 · HTML: https://mlsanity.com/paper/2404.07950/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 40 of its 47 references that are in the map.
- First posted on arXiv 18 Mar 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusion](https://mlsanity.com/paper/1901.04780/) (2019)
- [CosyPose: Consistent multi-view multi-object 6D pose estimation](https://mlsanity.com/paper/2008.08465/) (2020)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis](https://mlsanity.com/paper/2312.02155/) (2023)
- [Deep Spatial Autoencoders for Visuomotor Learning](https://mlsanity.com/paper/1509.06113/) (2015)
- [FFB6D: A Full Flow Bidirectional Fusion Network for 6D Pose Estimation](https://mlsanity.com/paper/2103.02242/) (2021)
- [NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects](https://mlsanity.com/paper/2303.14435/) (2023)
- [Unsupervised Learning of Object Keypoints for Perception and Control](https://mlsanity.com/paper/1906.11883/) (2019)
- [GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields](https://mlsanity.com/paper/2308.16891/) (2023)
- [IRIS: Implicit Reinforcement without Interaction at Scale for Learning Control from Offline Robot Manipulation Data](https://mlsanity.com/paper/1911.05321/) (2019)
- [DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation](https://mlsanity.com/paper/2211.09423/) (2022)
- [Keypoints into the Future: Self-Supervised Correspondence in Model-Based Reinforcement Learning](https://mlsanity.com/paper/2009.05085/) (2020)
- [Visual Reinforcement Learning with Self-Supervised 3D Representations](https://mlsanity.com/paper/2210.07241/) (2022)

## Built on by (most cited first, 13 of 13)

- [DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World Knowledge](https://mlsanity.com/paper/2507.04447/) (2025)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera](https://mlsanity.com/paper/2410.08107/) (2024)
- [MVISTA-4D: View-Consistent 4D World Model with Test-Time Action Inference for Robotic Manipulation](https://mlsanity.com/paper/2602.09878/) (2026)
- [MonoDream: Monocular Vision-Language Navigation with Panoramic Dreaming](https://mlsanity.com/paper/2508.02549/) (2025)
- [EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering](https://mlsanity.com/paper/2412.07293/) (2024)
- [Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning](https://mlsanity.com/paper/2406.02370/) (2024)
- [Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robots](https://mlsanity.com/paper/2507.20217/) (2025)
- [Automated 3D-GS Registration and Fusion via Skeleton Alignment and Gaussian-Adaptive Features](https://mlsanity.com/paper/2507.20480/) (2025)
- [RLGS: Reinforcement Learning-Based Adaptive Hyperparameter Tuning for Gaussian Splatting](https://mlsanity.com/paper/2508.04078/) (2025)
- [ViserDex: Visual Sim-to-Real for Robust Dexterous In-hand Reorientation](https://mlsanity.com/paper/2604.11138/) (2026)
- [Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation](https://mlsanity.com/paper/2605.21258/) (2026)
- [Vela: Scaling Vision-Language-Action Models with Adaptive Action Curve Parametrization](https://mlsanity.com/paper/2610.05230/) (2026)

## Abstract (arXiv)

An excellent representation is crucial for reinforcement learning (RL) performance, especially in vision-based reinforcement learning tasks. The quality of the environment representation directly influences the achievement of the learning task. Previous vision-based RL typically uses explicit or implicit ways to represent environments, such as images, points, voxels, and neural radiance fields. However, these representations contain several drawbacks. They cannot either describe complex local geometries or generalize well to unseen scenes, or require precise foreground masks. Moreover, these implicit neural representations are akin to a ``black box", significantly hindering interpretability. 3D Gaussian Splatting (3DGS), with its explicit scene representation and differentiable rendering nature, is considered a revolutionary change for reconstruction and representation methods. In this paper, we propose a novel Generalizable Gaussian Splatting framework to be the representation of RL tasks, called GSRL. Through validation in the RoboMimic environment, our method achieves better results than other baselines in multiple tasks, improving the performance by 10%, 44%, and 15% compared with baselines on the hardest task. This work is the first attempt to leverage generalizable 3DGS as a representation for RL.
