# On the Sample Efficiency of Abstractions and Potential-Based Reward Shaping in Reinforcement Learning

arXiv: https://arxiv.org/abs/2404.07826 · HTML: https://mlsanity.com/paper/2404.07826/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 49 references that are in the map.
- First posted on arXiv 11 Apr 2024.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 18 of 18)

- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Unsupervised State Representation Learning in Atari](https://mlsanity.com/paper/1906.08226/) (2019)
- [Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping](https://mlsanity.com/paper/2011.02669/) (2020)
- [Stochastic Variance-Reduced Policy Gradient](https://mlsanity.com/paper/1806.05618/) (2018)
- [On Learning Intrinsic Rewards for Policy Gradient Methods](https://mlsanity.com/paper/1804.06459/) (2018)
- [Does Zero-Shot Reinforcement Learning Exist?](https://mlsanity.com/paper/2209.14935/) (2022)
- [Causal Dynamics Learning for Task-Independent State Abstraction](https://mlsanity.com/paper/2206.13452/) (2022)
- [Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity](https://mlsanity.com/paper/2210.09579/) (2022)
- [Classical Planning in Deep Latent Space: Bridging the Subsymbolic-Symbolic Boundary](https://mlsanity.com/paper/1705.00154/) (2017)
- [MushroomRL: Simplifying Reinforcement Learning Research](https://mlsanity.com/paper/2001.01102/) (2020)
- [Heuristic-Guided Reinforcement Learning](https://mlsanity.com/paper/2106.02757/) (2021)
- [Self-Supervised Online Reward Shaping in Sparse-Reward Environments](https://mlsanity.com/paper/2103.04529/) (2021)
- [Deep Laplacian-based Options for Temporally-Extended Exploration](https://mlsanity.com/paper/2301.11181/) (2023)
- [Potential-Based Reward Shaping For Intrinsic Motivation](https://mlsanity.com/paper/2402.07411/) (2024)
- [Building Minimal and Reusable Causal State Abstractions for Reinforcement Learning](https://mlsanity.com/paper/2401.12497/) (2024)
- [An Analysis of Model-Based Reinforcement Learning From Abstracted Observations](https://mlsanity.com/paper/2208.14407/) (2022)
- [Exploiting Multiple Abstractions in Episodic RL via Reward Shaping](https://mlsanity.com/paper/2303.00516/) (2023)

## Built on by (most cited first, 1 of 1)

- [Learning with Expert Abstractions for Efficient Multi-Task Continuous Control](https://mlsanity.com/paper/2503.14809/) (2025)

## Abstract (arXiv)

The use of Potential-Based Reward Shaping (PBRS) has shown great promise in the ongoing research effort to tackle sample inefficiency in Reinforcement Learning (RL). However, choosing the right potential function remains an open challenge. Additionally, RL techniques are usually constrained to use a finite horizon for computational limitations, which introduces a bias when using PBRS. In this paper, we first build some theoretically-grounded intuition on why selecting the potential function as the optimal value function of the task at hand produces performance advantages. We then analyse the bias induced by finite horizons in the context of PBRS producing novel insights. Finally, leveraging abstractions as a way to approximate the optimal value function of the given task, we assess the sample efficiency and performance impact of PBRS on four environments including a goal-oriented navigation task and three Arcade Learning Environments (ALE) games. Remarkably, experimental results show that we can reach the same level of performance as CNN-based solutions with a simple fully-connected network.
