# Point Cloud Geometry Scalable Coding with a Quality-Conditioned Latents Probability Estimator

arXiv: https://arxiv.org/abs/2404.07698 · HTML: https://mlsanity.com/paper/2404.07698/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 33 references that are in the map.
- First posted on arXiv 11 Apr 2024.

## Builds on (most cited first, 10 of 10)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [4D Spatio-Temporal ConvNets: Minkowski Convolutional Neural Networks](https://mlsanity.com/paper/1904.08755/) (2019)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [Joint Autoregressive and Hierarchical Priors for Learned Image Compression](https://mlsanity.com/paper/1809.02736/) (2018)
- [Sparse Tensor-based Multiscale Representation for Point Cloud Geometry Compression](https://mlsanity.com/paper/2111.10633/) (2021)
- [Scalable Image Coding for Humans and Machines](https://mlsanity.com/paper/2107.08373/) (2021)
- [Improved Deep Point Cloud Geometry Compression](https://mlsanity.com/paper/2006.09043/) (2020)
- [GRASP-Net: Geometric Residual Analysis and Synthesis for Point Cloud Compression](https://mlsanity.com/paper/2209.04401/) (2022)
- [IT/IST/IPLeiria Response to the Call for Proposals on JPEG Pleno Point Cloud Coding](https://mlsanity.com/paper/2208.02716/) (2022)
- [Deep Learning-based Compressed Domain Multimedia for Man and Machine: A Taxonomy and Application to Point Cloud Classification](https://mlsanity.com/paper/2310.18849/) (2023)

## Built on by (most cited first, 2 of 2)

- [Point Cloud Geometry Scalable Coding Using a Resolution and Quality-conditioned Latents Probability Estimator](https://mlsanity.com/paper/2502.14099/) (2025)
- [TAFA-GSGC: Group-wise Scalable Point Cloud Geometry Compression with Progressive Residual Refinement](https://mlsanity.com/paper/2604.28045/) (2026)

## Abstract (arXiv)

The widespread usage of point clouds (PC) for immersive visual applications has resulted in the use of very heterogeneous receiving conditions and devices, notably in terms of network, hardware, and display capabilities. In this scenario, quality scalability, i.e., the ability to reconstruct a signal at different qualities by progressively decoding a single bitstream, is a major requirement that has yet to be conveniently addressed, notably in most learning-based PC coding solutions. This paper proposes a quality scalability scheme, named Scalable Quality Hyperprior (SQH), adaptable to learning-based static point cloud geometry codecs, which uses a Quality-conditioned Latents Probability Estimator (QuLPE) to decode a high-quality version of a PC learning-based representation, based on an available lower quality base layer. SQH is integrated in the future JPEG PC coding standard, allowing to create a layered bitstream that can be used to progressively decode the PC geometry with increasing quality and fidelity. Experimental results show that SQH offers the quality scalability feature with very limited or no compression performance penalty at all when compared with the corresponding non-scalable solution, thus preserving the significant compression gains over other state-of-the-art PC codecs.
