# Gaze-Guided Graph Neural Network for Action Anticipation Conditioned on Intention

arXiv: https://arxiv.org/abs/2404.07347 · HTML: https://mlsanity.com/paper/2404.07347/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 33 references that are in the map.
- First posted on arXiv 10 Apr 2024.

## Builds on (most cited first, 16 of 16)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [TNT: Target-driveN Trajectory Prediction](https://mlsanity.com/paper/2008.08294/) (2020)
- [Dynamic Edge-Conditioned Filters in Convolutional Neural Networks on Graphs](https://mlsanity.com/paper/1704.02901/) (2017)
- [Watch-And-Help: A Challenge for Social Perception and Human-AI Collaboration](https://mlsanity.com/paper/2010.09890/) (2020)
- [EGO-TOPO: Environment Affordances from Egocentric Video](https://mlsanity.com/paper/2001.04583/) (2020)
- [GIMO: Gaze-Informed Human Motion Prediction in Context](https://mlsanity.com/paper/2204.09443/) (2022)
- [Predicting Driver Attention in Critical Situations](https://mlsanity.com/paper/1711.06406/) (2017)
- [VideoGraph: Recognizing Minutes-Long Human Activities in Videos](https://mlsanity.com/paper/1905.05143/) (2019)
- [Creation and Validation of a Chest X-Ray Dataset with Eye-tracking and Report Dictation for AI Development](https://mlsanity.com/paper/2009.07386/) (2020)
- [Integrating Human Gaze into Attention for Egocentric Activity Recognition](https://mlsanity.com/paper/2011.03920/) (2020)
- [Human Attention in Fine-grained Classification](https://mlsanity.com/paper/2111.01628/) (2021)
- [Periphery-Fovea Multi-Resolution Driving Model guided by Human Attention](https://mlsanity.com/paper/1903.09950/) (2019)
- [Gaze-based, Context-aware Robotic System for Assisted Reaching and Grasping](https://mlsanity.com/paper/1809.08095/) (2018)
- [Representing Videos as Discriminative Sub-graphs for Action Recognition](https://mlsanity.com/paper/2201.04027/) (2022)

## Built on by (most cited first, 5 of 5)

- [SkillSight: Efficient First-Person Skill Assessment with Gaze](https://mlsanity.com/paper/2511.19629/) (2025)
- [Language-Driven Object-Oriented Two-Stage Method for Scene Graph Anticipation](https://mlsanity.com/paper/2509.05661/) (2025)
- [Compositional Benchmark Synthesis for Hierarchical Human Action Recognition](https://mlsanity.com/paper/2608.10765/) (2026)
- [Seeing My Future: Predicting Situated Interaction Behavior in Virtual Reality](https://mlsanity.com/paper/2510.10742/) (2025)
- [Modeling Subjective Urban Perception with Human Gaze](https://mlsanity.com/paper/2605.00764/) (2026)

## Abstract (arXiv)

Humans utilize their gaze to concentrate on essential information while perceiving and interpreting intentions in videos. Incorporating human gaze into computational algorithms can significantly enhance model performance in video understanding tasks. In this work, we address a challenging and innovative task in video understanding: predicting the actions of an agent in a video based on a partial video. We introduce the Gaze-guided Action Anticipation algorithm, which establishes a visual-semantic graph from the video input. Our method utilizes a Graph Neural Network to recognize the agent's intention and predict the action sequence to fulfill this intention. To assess the efficiency of our approach, we collect a dataset containing household activities generated in the VirtualHome environment, accompanied by human gaze data of viewing videos. Our method outperforms state-of-the-art techniques, achieving a 7% improvement in accuracy for 18-class intention recognition. This highlights the efficiency of our method in learning important features from human gaze data.
