# DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting

arXiv: https://arxiv.org/abs/2404.06903 · HTML: https://mlsanity.com/paper/2404.06903/

## Key facts

- Cited by 82 papers in the map (data through 14 Oct 2026).
- Builds on 63 of its 73 references that are in the map.
- First posted on arXiv 10 Apr 2024.

## Builds on (most cited first, 30 of 63)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [On Distillation of Guided Diffusion Models](https://mlsanity.com/paper/2210.03142/) (2022)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels](https://mlsanity.com/paper/2312.17090/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting](https://mlsanity.com/paper/2312.00451/) (2023)
- [LayoutDiffusion: Controllable Diffusion Model for Layout-to-image Generation](https://mlsanity.com/paper/2303.17189/) (2023)

## Built on by (most cited first, 30 of 82)

- [WonderWorld: Interactive 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2406.09394/) (2024)
- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [Large Spatial Model: End-to-end Unposed Images to Semantic 3D](https://mlsanity.com/paper/2410.18956/) (2024)
- [4K4DGen: Panoramic 4D Generation at 4K Resolution](https://mlsanity.com/paper/2406.13527/) (2024)
- [LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation](https://mlsanity.com/paper/2408.13252/) (2024)
- [Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text](https://mlsanity.com/paper/2406.17601/) (2024)
- [LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS](https://mlsanity.com/paper/2507.07136/) (2025)
- [EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence](https://mlsanity.com/paper/2506.10600/) (2025)
- [DepthLab: From Partial to Complete](https://mlsanity.com/paper/2412.18153/) (2024)
- [CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2503.23044/) (2025)
- [LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors](https://mlsanity.com/paper/2409.03456/) (2024)
- [SceneDreamer360: Text-Driven 3D-Consistent Scene Generation with Panoramic Gaussian Splatting](https://mlsanity.com/paper/2408.13711/) (2024)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [WorldCraft: Photo-Realistic 3D World Creation and Customization via LLM Agents](https://mlsanity.com/paper/2502.15601/) (2025)
- [ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings](https://mlsanity.com/paper/2410.20686/) (2024)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [WorldGen: From Text to Traversable and Interactive 3D Worlds](https://mlsanity.com/paper/2511.16825/) (2025)
- [HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation](https://mlsanity.com/paper/2504.13072/) (2025)
- [Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects](https://mlsanity.com/paper/2412.06257/) (2024)
- [Simulating the Real World: A Unified Survey of Multimodal Generative Models](https://mlsanity.com/paper/2503.04641/) (2025)
- [VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling](https://mlsanity.com/paper/2503.15855/) (2025)
- [A Recipe for Generating 3D Worlds From a Single Image](https://mlsanity.com/paper/2503.16611/) (2025)
- [CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction](https://mlsanity.com/paper/2412.17612/) (2024)
- [Panorama Generation From NFoV Image Done Right](https://mlsanity.com/paper/2503.18420/) (2025)
- [One2Scene: Geometric Consistent Explorable 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2602.19766/) (2026)
- [Towards Scalable Spatial Intelligence via 2D-to-3D Data Lifting](https://mlsanity.com/paper/2507.18678/) (2025)
- [Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends](https://mlsanity.com/paper/2606.01164/) (2026)
- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAE](https://mlsanity.com/paper/2408.05477/) (2024)
- [Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting](https://mlsanity.com/paper/2501.10788/) (2025)

## Abstract (arXiv)

The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360circ scene generation pipeline that facilitates the creation of comprehensive 360circ scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360circ perspective, providing an enhanced immersive experience over existing techniques. Project website at: http://dreamscene360.github.io/
