# Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Games

arXiv: https://arxiv.org/abs/2404.06516 · HTML: https://mlsanity.com/paper/2404.06516/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 50 references that are in the map.
- First posted on arXiv 4 Apr 2024.

## Builds on (most cited first, 22 of 22)

- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Gradient play in stochastic games: stationary points, convergence, and sample complexity](https://mlsanity.com/paper/2106.00198/) (2021)
- [One Sample Stochastic Frank-Wolfe](https://mlsanity.com/paper/1910.04322/) (2019)
- [On Last-Iterate Convergence Beyond Zero-Sum Games](https://mlsanity.com/paper/2203.12056/) (2022)
- [Multiplicative Weights Update with Constant Step-Size in Congestion Games: Convergence, Limit Cycles and Chaos](https://mlsanity.com/paper/1703.01138/) (2017)
- [On the Influence of Momentum Acceleration on Online Learning](https://mlsanity.com/paper/1603.04136/) (2016)
- [On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games](https://mlsanity.com/paper/2202.00872/) (2022)
- [Policy Optimization for Markov Games: Unified Framework and Faster Convergence](https://mlsanity.com/paper/2206.02640/) (2022)
- [On the convergence of policy gradient methods to Nash equilibria in general stochastic games](https://mlsanity.com/paper/2210.08857/) (2022)
- [Provably Fast Convergence of Independent Natural Policy Gradient for Markov Potential Games](https://mlsanity.com/paper/2310.09727/) (2023)
- [Learning in Congestion Games with Bandit Feedback](https://mlsanity.com/paper/2206.01880/) (2022)
- [Convergence and Price of Anarchy Guarantees of the Softmax Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2206.07642/) (2022)
- [Markov α-Potential Games](https://mlsanity.com/paper/2305.12553/) (2023)
- [Semi Bandit Dynamics in Congestion Games: Convergence to Nash Equilibrium and No-Regret Guarantees](https://mlsanity.com/paper/2306.15543/) (2023)
- [Exponentially fast convergence to (strict) equilibrium via hedging](https://mlsanity.com/paper/1607.08863/) (2016)
- [Taming the Exponential Action Set: Sublinear Regret and Fast Convergence to Nash Equilibrium in Online Congestion Games](https://mlsanity.com/paper/2306.13673/) (2023)

## Built on by (most cited first, 1 of 1)

- [Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation](https://mlsanity.com/paper/2605.03125/) (2026)

## Abstract (arXiv)

In this work, we study potential games and Markov potential games under stochastic cost and bandit feedback. We propose a variant of the Frank-Wolfe algorithm with sufficient exploration and recursive gradient estimation, which provably converges to the Nash equilibrium while attaining sublinear regret for each individual player. Our algorithm simultaneously achieves a Nash regret and a regret bound of O(T4/5) for potential games, which matches the best available result, without using additional projection steps. Through carefully balancing the reuse of past samples and exploration of new samples, we then extend the results to Markov potential games and improve the best available Nash regret from O(T5/6) to O(T4/5). Moreover, our algorithm requires no knowledge of the game, such as the distribution mismatch coefficient, which provides more flexibility in its practical implementation. Experimental results corroborate our theoretical findings and underscore the practical effectiveness of our method.
