# Reconstructing Topology-Consistent Face Mesh by Volume Rendering from Multi-View Images

arXiv: https://arxiv.org/abs/2404.05606 · HTML: https://mlsanity.com/paper/2404.05606/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 21 references that are in the map.
- First posted on arXiv 8 Apr 2024.

## Builds on (most cited first, 10 of 10)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentation](https://mlsanity.com/paper/1808.00897/) (2018)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering](https://mlsanity.com/paper/2304.10080/) (2023)
- [Instant Multi-View Head Capture through Learnable Registration](https://mlsanity.com/paper/2306.07437/) (2023)
- [SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images](https://mlsanity.com/paper/2312.06085/) (2023)

## Built on by (most cited first, 1 of 1)

- [Representing 3D Faces with Learnable B-Spline Volumes](https://mlsanity.com/paper/2604.12894/) (2026)

## Abstract (arXiv)

Industrial 3D face assets creation typically reconstructs topology-consistent face meshes from multi-view images for downstream production. However, high-quality reconstruction usually requires manual processing or specific capture settings. Recently NeRF has shown great advantages in 3D reconstruction, by representing scenes as density and radiance fields and utilizing neural volume rendering for novel view synthesis. Inspired by this, we introduce a novel method which combines explicit mesh with neural volume rendering to optimize geometry of an artist-made template face mesh from multi-view images while keeping the topology unchanged. Our method derives density fields from meshes using distance fields as an intermediary and encodes radiance field in compact tri-planes. To improve convergence, several adaptions tailored for meshes are introduced to the volume rendering. Experiments demonstrate that our method achieves superior reconstruction quality compared to previous approaches, validating the feasibility of integrating mesh and neural volume rendering.
