# Two-Person Interaction Augmentation with Skeleton Priors

arXiv: https://arxiv.org/abs/2404.05490 · HTML: https://mlsanity.com/paper/2404.05490/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 77 references that are in the map.
- First posted on arXiv 8 Apr 2024.

## Builds on (most cited first, 30 of 40)

- [On the Properties of Neural Machine Translation: Encoder-Decoder Approaches](https://mlsanity.com/paper/1409.1259/) (2014)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [Character Controllers Using Motion VAEs](https://mlsanity.com/paper/2103.14274/) (2021)
- [InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusion](https://mlsanity.com/paper/2308.16905/) (2023)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [History Repeats Itself: Human Motion Prediction via Motion Attention](https://mlsanity.com/paper/2007.11755/) (2020)
- [Human Action Recognition from Various Data Modalities: A Review](https://mlsanity.com/paper/2012.11866/) (2020)
- [Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Prediction](https://mlsanity.com/paper/2003.08802/) (2020)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [Towards Diverse and Natural Scene-aware 3D Human Motion Synthesis](https://mlsanity.com/paper/2205.13001/) (2022)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [Full-Body Articulated Human-Object Interaction](https://mlsanity.com/paper/2212.10621/) (2022)
- [Multi-Person Extreme Motion Prediction](https://mlsanity.com/paper/2105.08825/) (2021)
- [ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions](https://mlsanity.com/paper/2311.17057/) (2023)
- [Human-Aware Object Placement for Visual Environment Reconstruction](https://mlsanity.com/paper/2203.03609/) (2022)
- [Hierarchical Generation of Human-Object Interactions with Diffusion Probabilistic Models](https://mlsanity.com/paper/2310.02242/) (2023)
- [Interaction Transformer for Human Reaction Generation](https://mlsanity.com/paper/2207.01685/) (2022)
- [TransMoMo: Invariance-Driven Unsupervised Video Motion Retargeting](https://mlsanity.com/paper/2003.14401/) (2020)
- [Simulation and Retargeting of Complex Multi-Character Interactions](https://mlsanity.com/paper/2305.20041/) (2023)
- [Spatio-temporal Manifold Learning for Human Motions via Long-horizon Modeling](https://mlsanity.com/paper/1908.07214/) (2019)
- [Contact-Aware Retargeting of Skinned Motion](https://mlsanity.com/paper/2109.07431/) (2021)
- [Stochastic Multi-Person 3D Motion Forecasting](https://mlsanity.com/paper/2306.05421/) (2023)
- [A Survey on Deep Learning for Skeleton-Based Human Animation](https://mlsanity.com/paper/2110.06901/) (2021)
- [BASAR:Black-box Attack on Skeletal Action Recognition](https://mlsanity.com/paper/2103.05266/) (2021)

## Built on by (most cited first, 5 of 5)

- [Multi-Person Interaction Generation from Two-Person Motion Priors](https://mlsanity.com/paper/2505.17860/) (2025)
- [Leader and Follower: Interactive Motion Generation under Trajectory Constraints](https://mlsanity.com/paper/2502.11563/) (2025)
- [Massively Multi-Person 3D Human Motion Forecasting with Scene Context](https://mlsanity.com/paper/2409.12189/) (2024)
- [Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulation](https://mlsanity.com/paper/2604.20336/) (2026)
- [CSA-Graphs: A Privacy-Preserving Structural Dataset for Child Sexual Abuse Research](https://mlsanity.com/paper/2604.07132/) (2026)

## Abstract (arXiv)

Close and continuous interaction with rich contacts is a crucial aspect of human activities (e.g. hugging, dancing) and of interest in many domains like activity recognition, motion prediction, character animation, etc. However, acquiring such skeletal motion is challenging. While direct motion capture is expensive and slow, motion editing/generation is also non-trivial, as complex contact patterns with topological and geometric constraints have to be retained. To this end, we propose a new deep learning method for two-body skeletal interaction motion augmentation, which can generate variations of contact-rich interactions with varying body sizes and proportions while retaining the key geometric/topological relations between two bodies. Our system can learn effectively from a relatively small amount of data and generalize to drastically different skeleton sizes. Through exhaustive evaluation and comparison, we show it can generate high-quality motions, has strong generalizability and outperforms traditional optimization-based methods and alternative deep learning solutions.
