# StylizedGS: Controllable Stylization for 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2404.05220 · HTML: https://mlsanity.com/paper/2404.05220/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 79 references that are in the map.
- First posted on arXiv 8 Apr 2024.

## Builds on (most cited first, 30 of 58)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Image Quality Assessment: Unifying Structure and Texture Similarity](https://mlsanity.com/paper/2004.07728/) (2020)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [A Neural Algorithm of Artistic Style](https://mlsanity.com/paper/1508.06576/) (2015)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Inversion-Based Style Transfer with Diffusion Models](https://mlsanity.com/paper/2211.13203/) (2022)
- [Softmax Splatting for Video Frame Interpolation](https://mlsanity.com/paper/2003.05534/) (2020)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Arbitrary Style Transfer with Style-Attentional Networks](https://mlsanity.com/paper/1812.02342/) (2018)
- [Style Transfer by Relaxed Optimal Transport and Self-Similarity](https://mlsanity.com/paper/1904.12785/) (2019)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://mlsanity.com/paper/2205.12183/) (2022)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)

## Built on by (most cited first, 23 of 23)

- [StyleSplat: 3D Object Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2407.09473/) (2024)
- [StyleTex: Style Image-Guided Texture Generation for 3D Models](https://mlsanity.com/paper/2411.00399/) (2024)
- [Reference-based Controllable Scene Stylization with Gaussian Splatting](https://mlsanity.com/paper/2407.07220/) (2024)
- [Style3D: Attention-guided Multi-view Style Transfer for 3D Object Generation](https://mlsanity.com/paper/2412.03571/) (2024)
- [ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.22218/) (2025)
- [StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D Gaussians](https://mlsanity.com/paper/2504.15281/) (2025)
- [G-Style: Stylized Gaussian Splatting](https://mlsanity.com/paper/2408.15695/) (2024)
- [Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles](https://mlsanity.com/paper/2505.21060/) (2025)
- [4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2410.10412/) (2024)
- [Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting](https://mlsanity.com/paper/2509.26455/) (2025)
- [Learning Unified Representation of 3D Gaussian Splatting](https://mlsanity.com/paper/2509.22917/) (2025)
- [SplatWeaver: Learning to Allocate Gaussian Primitives for Generalizable Novel View Synthesis](https://mlsanity.com/paper/2605.07287/) (2026)
- [Editing Implicit and Explicit Representations of Radiance Fields: A Survey](https://mlsanity.com/paper/2412.17628/) (2024)
- [Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting](https://mlsanity.com/paper/2601.10075/) (2026)
- [VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats](https://mlsanity.com/paper/2603.02986/) (2026)
- [ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting](https://mlsanity.com/paper/2410.21310/) (2024)
- [M2StyleGS: Multi-Modality 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2604.03773/) (2026)
- [Aes3D: Aesthetic Assessment in 3D Gaussian Splatting](https://mlsanity.com/paper/2605.05155/) (2026)
- [Geometry-Aware Style Transfer in 3D Gaussian Splatting](https://mlsanity.com/paper/2606.24144/) (2026)
- [Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting](https://mlsanity.com/paper/2606.26754/) (2026)
- [Learning Spectral and Polarimetric Clues for One-to-Multimodal Novel View Synthesis](https://mlsanity.com/paper/2607.02372/) (2026)
- [Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D Stylization](https://mlsanity.com/paper/2608.14078/) (2026)
- [DReSG: Diffusion Residuals for Stylized Gaussian Splatting](https://mlsanity.com/paper/2608.29048/) (2026)

## Abstract (arXiv)

As XR technology continues to advance rapidly, 3D generation and editing are increasingly crucial. Among these, stylization plays a key role in enhancing the appearance of 3D models. By utilizing stylization, users can achieve consistent artistic effects in 3D editing using a single reference style image, making it a user-friendly editing method. However, recent NeRF-based 3D stylization methods encounter efficiency issues that impact the user experience, and their implicit nature limits their ability to accurately transfer geometric pattern styles. Additionally, the ability for artists to apply flexible control over stylized scenes is considered highly desirable to foster an environment conducive to creative exploration. To address the above issues, we introduce StylizedGS, an efficient 3D neural style transfer framework with adaptable control over perceptual factors based on 3D Gaussian Splatting representation. We propose a filter-based refinement to eliminate floaters that affect the stylization effects in the scene reconstruction process. The nearest neighbor-based style loss is introduced to achieve stylization by fine-tuning the geometry and color parameters of 3DGS, while a depth preservation loss with other regularizations is proposed to prevent the tampering of geometry content. Moreover, facilitated by specially designed losses, StylizedGS enables users to control color, stylized scale, and regions during the stylization to possess customization capabilities. Our method achieves high-quality stylization results characterized by faithful brushstrokes and geometric consistency with flexible controls. Extensive experiments across various scenes and styles demonstrate the effectiveness and efficiency of our method concerning both stylization quality and inference speed.
