# NeRF2Points: Large-Scale Point Cloud Generation From Street Views' Radiance Field Optimization

arXiv: https://arxiv.org/abs/2404.04875 · HTML: https://mlsanity.com/paper/2404.04875/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 53 references that are in the map.
- First posted on arXiv 7 Apr 2024.

## Builds on (most cited first, 30 of 34)

- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks](https://mlsanity.com/paper/2103.03231/) (2021)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [DeRF: Decomposed Radiance Fields](https://mlsanity.com/paper/2011.12490/) (2020)
- [S-NeRF: Neural Radiance Fields for Street Views](https://mlsanity.com/paper/2303.00749/) (2023)
- [Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement](https://mlsanity.com/paper/2303.02091/) (2023)

## Built on by (most cited first, 1 of 1)

- [ZenSVI: An Open-Source Software for the Integrated Acquisition, Processing and Analysis of Street View Imagery Towards Scalable Urban Science](https://mlsanity.com/paper/2412.18641/) (2024)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) have emerged as a paradigm-shifting methodology for the photorealistic rendering of objects and environments, enabling the synthesis of novel viewpoints with remarkable fidelity. This is accomplished through the strategic utilization of object-centric camera poses characterized by significant inter-frame overlap. This paper explores a compelling, alternative utility of NeRF: the derivation of point clouds from aggregated urban landscape imagery. The transmutation of street-view data into point clouds is fraught with complexities, attributable to a nexus of interdependent variables. First, high-quality point cloud generation hinges on precise camera poses, yet many datasets suffer from inaccuracies in pose metadata. Also, the standard approach of NeRF is ill-suited for the distinct characteristics of street-view data from autonomous vehicles in vast, open settings. Autonomous vehicle cameras often record with limited overlap, leading to blurring, artifacts, and compromised pavement representation in NeRF-based point clouds. In this paper, we present NeRF2Points, a tailored NeRF variant for urban point cloud synthesis, notable for its high-quality output from RGB inputs alone. Our paper is supported by a bespoke, high-resolution 20-kilometer urban street dataset, designed for point cloud generation and evaluation. NeRF2Points adeptly navigates the inherent challenges of NeRF-based point cloud synthesis through the implementation of the following strategic innovations: (1) Integration of Weighted Iterative Geometric Optimization (WIGO) and Structure from Motion (SfM) for enhanced camera pose accuracy, elevating street-view data precision. (2) Layered Perception and Integrated Modeling (LPiM) is designed for distinct radiance field modeling in urban environments, resulting in coherent point cloud representations.
