# Diffusion Time-step Curriculum for One Image to 3D Generation

arXiv: https://arxiv.org/abs/2404.04562 · HTML: https://mlsanity.com/paper/2404.04562/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 63 of its 77 references that are in the map.
- First posted on arXiv 6 Apr 2024.

## Builds on (most cited first, 30 of 63)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Deep Learning Face Attributes in the Wild](https://mlsanity.com/paper/1411.7766/) (2014)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)

## Built on by (most cited first, 21 of 21)

- [FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally](https://mlsanity.com/paper/2409.08270/) (2024)
- [Meissonic: Revitalizing Masked Generative Transformers for Efficient High-Resolution Text-to-Image Synthesis](https://mlsanity.com/paper/2410.08261/) (2024)
- [SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis](https://mlsanity.com/paper/2411.16443/) (2024)
- [HumanEdit: A High-Quality Human-Rewarded Dataset for Instruction-based Image Editing](https://mlsanity.com/paper/2412.04280/) (2024)
- [MVGamba: Unify 3D Content Generation as State Space Sequence Modeling](https://mlsanity.com/paper/2406.06367/) (2024)
- [Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication](https://mlsanity.com/paper/2405.18515/) (2024)
- [VideoAuteur: Towards Long Narrative Video Generation](https://mlsanity.com/paper/2501.06173/) (2025)
- [Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation](https://mlsanity.com/paper/2501.14317/) (2025)
- [Unified Dense Prediction of Video Diffusion](https://mlsanity.com/paper/2503.09344/) (2025)
- [TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation](https://mlsanity.com/paper/2407.02034/) (2024)
- [Seeing World Dynamics in a Nutshell](https://mlsanity.com/paper/2502.03465/) (2025)
- [Few-shot NeRF by Adaptive Rendering Loss Regularization](https://mlsanity.com/paper/2410.17839/) (2024)
- [UltraFlux: Data-Model Co-Design for High-quality Native 4K Text-to-Image Generation across Diverse Aspect Ratios](https://mlsanity.com/paper/2511.18050/) (2025)
- [Bootstrap3D: Improving Multi-view Diffusion Model with Synthetic Data](https://mlsanity.com/paper/2406.00093/) (2024)
- [Distilling Multi-view Diffusion Models into 3D Generators](https://mlsanity.com/paper/2504.00457/) (2025)
- [Pushing Rendering Boundaries: Hard Gaussian Splatting](https://mlsanity.com/paper/2412.04826/) (2024)
- [Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image](https://mlsanity.com/paper/2505.14537/) (2025)
- [Vista3D: Unravel the 3D Darkside of a Single Image](https://mlsanity.com/paper/2409.12193/) (2024)
- [MVAnimate: Enhancing Character Animation with Multi-View Optimization](https://mlsanity.com/paper/2602.08753/) (2026)
- [Memory-Efficient Fine-Tuning Diffusion Transformers via Dynamic Patch Sampling and Block Skipping](https://mlsanity.com/paper/2603.20755/) (2026)
- [NV-Tesseract-AD: Curriculum-Enhanced Conditional Diffusion for Multivariate Time-Series Anomaly Detection](https://mlsanity.com/paper/2610.12754/) (2026)

## Abstract (arXiv)

Score distillation sampling~(SDS) has been widely adopted to overcome the absence of unseen views in reconstructing 3D objects from a single image. It leverages pre-trained 2D diffusion models as teacher to guide the reconstruction of student 3D models. Despite their remarkable success, SDS-based methods often encounter geometric artifacts and texture saturation. We find out the crux is the overlooked indiscriminate treatment of diffusion time-steps during optimization: it unreasonably treats the student-teacher knowledge distillation to be equal at all time-steps and thus entangles coarse-grained and fine-grained modeling. Therefore, we propose the Diffusion Time-step Curriculum one-image-to-3D pipeline (DTC123), which involves both the teacher and student models collaborating with the time-step curriculum in a coarse-to-fine manner. Extensive experiments on NeRF4, RealFusion15, GSO and Level50 benchmark demonstrate that DTC123 can produce multi-view consistent, high-quality, and diverse 3D assets. Codes and more generation demos will be released in https://github.com/yxymessi/DTC123.
