# Gen3DSR: Generalizable 3D Scene Reconstruction via Divide and Conquer from a Single View

arXiv: https://arxiv.org/abs/2404.03421 · HTML: https://mlsanity.com/paper/2404.03421/

## Key facts

- Cited by 59 papers in the map (data through 7 Oct 2026).
- Builds on 67 of its 89 references that are in the map.
- First posted on arXiv 4 Apr 2024.

## Builds on (most cited first, 30 of 67)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision](https://mlsanity.com/paper/2102.05918/) (2021)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [LVIS: A Dataset for Large Vocabulary Instance Segmentation](https://mlsanity.com/paper/1908.03195/) (2019)
- [Semantic Understanding of Scenes through the ADE20K Dataset](https://mlsanity.com/paper/1608.05442/) (2016)
- [COCO-Stuff: Thing and Stuff Classes in Context](https://mlsanity.com/paper/1612.03716/) (2016)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Image Segmentation Using Text and Image Prompts](https://mlsanity.com/paper/2112.10003/) (2021)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [OneFormer: One Transformer to Rule Universal Image Segmentation](https://mlsanity.com/paper/2211.06220/) (2022)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [SeeSR: Towards Semantics-Aware Real-World Image Super-Resolution](https://mlsanity.com/paper/2311.16518/) (2023)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion](https://mlsanity.com/paper/2311.07885/) (2023)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image](https://mlsanity.com/paper/2002.12212/) (2020)

## Built on by (most cited first, 30 of 59)

- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation](https://mlsanity.com/paper/2412.03558/) (2024)
- [CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image](https://mlsanity.com/paper/2502.12894/) (2025)
- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)
- [SceneGen: Single-Image 3D Scene Generation in One Feedforward Pass](https://mlsanity.com/paper/2508.15769/) (2025)
- [DepR: Depth Guided Single-view Scene Reconstruction with Instance-level Diffusion](https://mlsanity.com/paper/2507.22825/) (2025)
- [ShapeR: Robust Conditional 3D Shape Generation from Casual Captures](https://mlsanity.com/paper/2601.11514/) (2026)
- [SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model](https://mlsanity.com/paper/2512.10957/) (2025)
- [GRS: Generating Robotic Simulation Tasks from Real-World Images](https://mlsanity.com/paper/2410.15536/) (2024)
- [HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video](https://mlsanity.com/paper/2510.05560/) (2025)
- [DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion](https://mlsanity.com/paper/2506.21544/) (2025)
- [3D-RE-GEN: 3D Reconstruction of Indoor Scenes with a Generative Framework](https://mlsanity.com/paper/2512.17459/) (2025)
- [SimRecon: SimReady Compositional Scene Reconstruction from Real Videos](https://mlsanity.com/paper/2603.02133/) (2026)
- [3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image](https://mlsanity.com/paper/2604.04406/) (2026)
- [Follow My Hold: Hand-Object Interaction Reconstruction through Geometric Guidance](https://mlsanity.com/paper/2508.18213/) (2025)
- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [Is Single-View Mesh Reconstruction Ready for Robotics?](https://mlsanity.com/paper/2505.17966/) (2025)
- [Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization](https://mlsanity.com/paper/2507.14841/) (2025)
- [I-Scene: 3D Instance Models are Implicit Generalizable Spatial Learners](https://mlsanity.com/paper/2512.13683/) (2025)
- [LabelAny3D: Label Any Object 3D in the Wild](https://mlsanity.com/paper/2601.01676/) (2026)
- [SceneTransporter: Optimal Transport-Guided Compositional Latent Diffusion for Single-Image Structured 3D Scene Generation](https://mlsanity.com/paper/2602.22785/) (2026)
- [REST3D: Reconstructing Physically Stable 3D Scenes from a Single Image](https://mlsanity.com/paper/2605.30338/) (2026)
- [MoCA: Mixture-of-Components Attention for Scalable Compositional 3D Generation](https://mlsanity.com/paper/2512.07628/) (2025)
- [Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations](https://mlsanity.com/paper/2604.27106/) (2026)
- [ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing](https://mlsanity.com/paper/2509.23607/) (2025)
- [SimuScene: Simulation-Ready Compositional 3D Scene Reconstruction from a Single Image](https://mlsanity.com/paper/2606.03994/) (2026)
- [IL3D: A Large-Scale Indoor Layout Dataset for LLM-Driven 3D Scene Generation](https://mlsanity.com/paper/2510.12095/) (2025)
- [GeoWorld: Providing Full-frame Geometry Features to Facilitate 3D Scene Generation](https://mlsanity.com/paper/2511.23191/) (2025)
- [PixARMesh: Autoregressive Mesh-Native Single-View Scene Reconstruction](https://mlsanity.com/paper/2603.05888/) (2026)
- [φ-Scene: Physically Grounded Image-to-3D Scene Reconstruction](https://mlsanity.com/paper/2606.21596/) (2026)

## Abstract (arXiv)

Single-view 3D reconstruction is currently approached from two dominant perspectives: reconstruction of scenes with limited diversity using 3D data supervision or reconstruction of diverse singular objects using large image priors. However, real-world scenarios are far more complex and exceed the capabilities of these methods. We therefore propose a hybrid method following a divide-and-conquer strategy. We first process the scene holistically, extracting depth and semantic information, and then leverage an object-level method for the detailed reconstruction of individual components. By splitting the problem into simpler tasks, our system is able to generalize to various types of scenes without retraining or fine-tuning. We purposely design our pipeline to be highly modular with independent, self-contained modules, to avoid the need for end-to-end training of the whole system. This enables the pipeline to naturally improve as future methods can replace the individual modules. We demonstrate the reconstruction performance of our approach on both synthetic and real-world scenes, comparing favorable against prior works. Project page: https://andreeadogaru.github.io/Gen3DSR
